fix seed gen underflow#5499
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Malkierian merged 1 commit intoHarbourMasters:developfrom May 17, 2025
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These iterate backwards because the logic looks to remove items from later spheres first to preserve the earliest way to get a given item. If they didn't iterate backwards, the playthrough would be a mess of all the latest ways to get items and things being in spheres before what unlocked them. |
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that makes sense for the spheres themselves, less clear why that's happening for the locations within the spheres |
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I can't think of a reason for the locations as everything within the same sphere has the same accessibility. That could be safely uninverted. |
Malkierian
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May 17, 2025
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#5486 changed a couple for loops in
PareDownPlaythroughto use an unsignedsize_tinstead of a signedint. these loops iterate backwards (usingi--andj--), and rely on checkingi >= 0/j >= 0. switching to signed caused these to underflow.those loops have been around unchanged forever (followed the blame back to #416) - and i'm not sure why exactly they rely on iterating backwards but i didn't want to touch it when making this fix.
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