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[Bot] Update UE5.5 NPM Changelogs #576
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mcottontensor
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* Action audit (#565) (#566) - Removing duplicated push and pull_request triggers - Removing multiple install commands when one root will work. - Removing references to UE5.5 in favor of wildcard matching (cherry picked from commit 4ee5695) Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com> * [UE5.5] Moved frontend library from a peer dep to a normal dep in ui-library (#568) (#569) * Moved frontend library from a peer dep to a normal dep in ui-library (#568) (cherry picked from commit e255bc0) # Conflicts: # Frontend/ui-library/package.json # package-lock.json * Fixing package-lock issues * Fixing issue where workspace path doesnt exist in npm publish action (#570) (#571) Trying to also fix issues with the changelog update perms. (cherry picked from commit 4f9b8a7) Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com> * Trying to fix changelog update action * Still trying to fix changeset update action * What a nightmare * Updated NPM changelogs (#572) Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Fixing publish action. * Fixing publish action more. * Wrong package file. * Fix: Various input issues with input into streamed UE widgets (including IME support) (#564) (#575) * Add stub of editTextModal to application * Added events for showing onscreen keyboard, hooked them up to an edit text modal * Added explicitly stopping event propogation on text input into stream UI bleeding into UE keyboard input * Added hidden text box input for desktop IME use * Added config option to not show the modal * Added new docs page about typing into streamed inputs * Remove oncomposition event from keyboard controller as they were only needed for IME input which is now handled via modal * Removed now unused styles from PixelStreamingApplicationStyles.ts * Update Typing into streamed text inputs.md Mentioned the use of software cursor as an option. --------- Co-authored-by: Matthew.Cotton <matt@tensorworks.com.au> (cherry picked from commit 5fb6eb6) Co-authored-by: Luke Bermingham <1215582+lukehb@users.noreply.github.com> * Platform scripts audit (#567) (#577) * Limited the bash script to build cjs * Added a cjs build target * Updating bash script to be a little more friendly with builds. * Added rebuild options to bash script * Updating windows batch script to be inline with bash script. * Cleaned up arguments further for the bash script * Tweaking build behaviour. Updating args * Sorting out webpack configs (cherry picked from commit f7abd33) Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com> * Updated NPM changelogs (#576) Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Luke Bermingham <1215582+lukehb@users.noreply.github.com>
mcottontensor
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Apr 8, 2025
* Action audit (#565) (#566) - Removing duplicated push and pull_request triggers - Removing multiple install commands when one root will work. - Removing references to UE5.5 in favor of wildcard matching (cherry picked from commit 4ee5695) Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com> * [UE5.5] Moved frontend library from a peer dep to a normal dep in ui-library (#568) (#569) * Moved frontend library from a peer dep to a normal dep in ui-library (#568) (cherry picked from commit e255bc0) # Conflicts: # Frontend/ui-library/package.json # package-lock.json * Fixing package-lock issues * Fixing issue where workspace path doesnt exist in npm publish action (#570) (#571) Trying to also fix issues with the changelog update perms. (cherry picked from commit 4f9b8a7) Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com> * Trying to fix changelog update action * Still trying to fix changeset update action * What a nightmare * Updated NPM changelogs (#572) Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Fixing publish action. * Fixing publish action more. * Wrong package file. * Fix: Various input issues with input into streamed UE widgets (including IME support) (#564) (#575) * Add stub of editTextModal to application * Added events for showing onscreen keyboard, hooked them up to an edit text modal * Added explicitly stopping event propogation on text input into stream UI bleeding into UE keyboard input * Added hidden text box input for desktop IME use * Added config option to not show the modal * Added new docs page about typing into streamed inputs * Remove oncomposition event from keyboard controller as they were only needed for IME input which is now handled via modal * Removed now unused styles from PixelStreamingApplicationStyles.ts * Update Typing into streamed text inputs.md Mentioned the use of software cursor as an option. --------- Co-authored-by: Matthew.Cotton <matt@tensorworks.com.au> (cherry picked from commit 5fb6eb6) Co-authored-by: Luke Bermingham <1215582+lukehb@users.noreply.github.com> * Platform scripts audit (#567) (#577) * Limited the bash script to build cjs * Added a cjs build target * Updating bash script to be a little more friendly with builds. * Added rebuild options to bash script * Updating windows batch script to be inline with bash script. * Cleaned up arguments further for the bash script * Tweaking build behaviour. Updating args * Sorting out webpack configs (cherry picked from commit f7abd33) Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com> * Updated NPM changelogs (#576) Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Rebuilt package-lock --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Luke Bermingham <1215582+lukehb@users.noreply.github.com>
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and publish to npm yourself or setup this action to publish automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to UE5.5, this PR will be updated.
Releases
@epicgames-ps/lib-pixelstreamingfrontend-ue5.5@1.1.0
Minor Changes
208d100: Add: a html modal for editing text input that is shown on the frontend when user clicks/taps on a streamed UE widget.
This edit text modal fixes the following:
Fix: Users can now input non-latin characters (e.g. Chinese, Japanese, Korean etc.) using IME assistance.
Fix: Users on mobile can now type using on-device native on-screen keyboards (which was previously non-functioning).
Add: Users can copy/paste from their clipboard into the edit text modal naturally.
When adding this modal the following was also fixed and extended:
Fix: Typing into other frontend widgets (e.g. the settings panel) no longer sends input to the focused UE widget.
Add: Exposed a frontend event for when UE sends text input content, meaning customisation of behaviour is now possible.
Docs: Added docs explaning this new edit text modal.
Further details about the edit text modal as mentioned in this PR: Fix: Various input issues with input into streamed UE widgets (including IME support) #564
@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5@1.2.0
Minor Changes
208d100: Add: a html modal for editing text input that is shown on the frontend when user clicks/taps on a streamed UE widget.
This edit text modal fixes the following:
Fix: Users can now input non-latin characters (e.g. Chinese, Japanese, Korean etc.) using IME assistance.
Fix: Users on mobile can now type using on-device native on-screen keyboards (which was previously non-functioning).
Add: Users can copy/paste from their clipboard into the edit text modal naturally.
When adding this modal the following was also fixed and extended:
Fix: Typing into other frontend widgets (e.g. the settings panel) no longer sends input to the focused UE widget.
Add: Exposed a frontend event for when UE sends text input content, meaning customisation of behaviour is now possible.
Docs: Added docs explaning this new edit text modal.
Further details about the edit text modal as mentioned in this PR: Fix: Various input issues with input into streamed UE widgets (including IME support) #564
Patch Changes