glsl/lightMapping: increase lower bound in computation to restore original light color, fix #299#306
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illwieckz merged 1 commit intoDaemonEngine:masterfrom Apr 8, 2020
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LGTM |
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Reminding it was looking like this: Without the line in that glsl file it looks like this (feature being disabled): With the line being edited by increasing the value, it looks like this: So the issue can still be seen in that very rare scenario but that's the cost to keep the feature. (note: don't mind the artifacts on the bottom of the screenshots, they are absolutely unrelated and are not expected to be seen on user's screen, that's somewhat related to a usually disabled, incomplete and not working feature I tried recently.) |
…ginal light color, fix DaemonEngine#299
illwieckz
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Apr 16, 2020
…tion, ref DaemonEngine#299, DaemonEngine#306 The feature discussed in DaemonEngine#299 and DaemonEngine#306 to restore original light color to feed the normal-based light computation was only applied on surface using deluxe maps, leading to anomalous dark lighting with maps without deluxemaps, or when deluxe mapping is disabled. It's not related to deluxe maps but to light maps any way
illwieckz
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Apr 21, 2020
…tion, ref DaemonEngine#299, DaemonEngine#306 The feature discussed in DaemonEngine#299 and DaemonEngine#306 to restore original light color to feed the normal-based light computation was only applied on surface using deluxe maps, leading to anomalous dark lighting with maps without deluxemaps, or when deluxe mapping is disabled. It's not related to deluxe maps but to light maps any way
illwieckz
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Apr 21, 2020
…tion, ref DaemonEngine#299, DaemonEngine#306 The feature discussed in DaemonEngine#299 and DaemonEngine#306 to restore original light color to feed the normal-based light computation was only applied on surface using deluxe maps, leading to anomalous dark lighting with maps without deluxemaps, or when deluxe mapping is disabled. It's not related to deluxe maps but to light maps any way
illwieckz
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Apr 21, 2020
…tion, ref DaemonEngine#299, DaemonEngine#306 The feature discussed in DaemonEngine#299 and DaemonEngine#306 to restore original light color to feed the normal-based light computation was only applied on surface using deluxe maps, leading to anomalous dark lighting with maps without deluxemaps, or when deluxe mapping is disabled. It's not related to deluxe maps but to light maps any way
illwieckz
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Apr 23, 2020
…grid direction, ref DaemonEngine#299, DaemonEngine#306 The feature discussed in DaemonEngine#299 and DaemonEngine#306 to restore original light color to feed the normal-based light computation was only applied on surface using deluxe maps, leading to anomalous dark lighting with maps without deluxemaps, or when deluxe mapping is disabled. It's not related to deluxe maps but to light maps any way
illwieckz
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Apr 23, 2020
…en with lightgrid direction, ref DaemonEngine#299, DaemonEngine#306 The feature discussed in DaemonEngine#299 and DaemonEngine#306 to restore original light color to feed the normal-based light computation was only applied on surface using deluxe maps, leading to anomalous dark lighting with maps without deluxemaps, or when deluxe mapping is disabled. It's not related to deluxe maps but to light maps any way
illwieckz
added a commit
that referenced
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Apr 23, 2020
…en with lightgrid direction, ref #299, #306 The feature discussed in #299 and #306 to restore original light color to feed the normal-based light computation was only applied on surface using deluxe maps, leading to anomalous dark lighting with maps without deluxemaps, or when deluxe mapping is disabled. It's not related to deluxe maps but to light maps any way
illwieckz
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Apr 26, 2020
…en with lightgrid direction, ref #299, #306 The feature discussed in #299 and #306 to restore original light color to feed the normal-based light computation was only applied on surface using deluxe maps, leading to anomalous dark lighting with maps without deluxemaps, or when deluxe mapping is disabled. It's not related to deluxe maps but to light maps any way
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glsl/lightMapping: increase lower bound in computation to restore original light color, fix #299