Convince teams to playtest
Some of the fears that our colleagues might have about games UX and user research, and what we can do to convince teams to playtest more.
Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.
Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job
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Some of the fears that our colleagues might have about games UX and user research, and what we can do to convince teams to playtest more.
This month I’ve been really lucky to talk to Jason Schklar, industry veteran and co-founder of UX Is Fine. Jason has worked in the industry for over two decades with both game publishers and development studios, including Microsoft Games, Big Huge Games, Zynga & Disney Mobile.
Games are meant to be fun. We’ll look at why measuring fun is hard, and how to find the fun reliably.
This month I’ve been talking to Patrick Tan, User Researcher at Hothead Games about his journey into games user research, and getting his first role in the games industry.
Communication is one of the most important skills for a researcher to have – here is the lowdown on sharing games user research findings.
Jimmy Zhou is a user researcher, working on League of Legends at Riot Games. In this exclusive interview, he covers how an internship helped him get into the industry, how to expand your methodology experience, and the importance of starting conversations in the industry.
Remote games user research is an essential part of our toolbox. In this issue we explore how to do it, and some of the problems to look out for.
Joe Florey is an experienced user researcher, working in PlayStation’s European user research team. In this exclusive interview, he explained how mentoring helped him join the industry, and his experience converting a psychology PhD into a games user research role.
Essential quantitative research skills for games user researchers, including how to compare two data-sets, and common stats errors.
An exclusive interview with Adam Lobel, who has been a user experience researcher at Blizzard for two years. We discussed meeting new people in the workplace, turning a PhD into a games job and spotting opportunities in the data that others miss.
Networking to get started in games user research
An exclusive interview with Tyler Sterle about the work he has been doing while studying to break into the games industry, essential games user research resources, the importance of networking, and the need to make your own luck!
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