Playtesting Done Right.
Secure, lab-based and remote playtests with your genuine players.
We’ve run hundreds of user research studies with the world’s most successful games companies.
Book a playtest with Games User Research, led by industry-leading expert Steve Bromley.
Experienced running studies across the games industry
Reliable Games User Research throughout development
Games User Research applies scientific and psychological expertise to remove the bias from traditional playtesting.
By combining qualitative and quantitative research methods, investing deeply in finding your genuine players, and drawing upon over a decade of industry experience, working with studios such as PlayStation’s London Studio, Guerilla Games, Media Molecule, and many others still under NDA, I work with you to run studies from ideation to launch, create conclusions you can trust, and ensure your game achieves its potential.
Typical studies include:
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Concept Testing – Discover player reactions to early game ideas, themes, or mechanics before development begins.
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Prototype & Vertical Slice Testing – Test core gameplay and features using early builds to validate mechanics and design direction in pre-production.
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Alpha Playtests – Learn from real players while there’s still time to make changes..
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Beta Playtests – Finesse the player experience and balancing, leading to a successful launch.
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Retention Optimisation – Understand player behavior to uncover why players stay or leave, helping to improve engagement and long-term play.
If you’re ready to release a game you know players will love, get in touch today.
Playtests that inspire your team
Understanding your vision
Learn things you didn’t already know – We’ll work with you to understand your vision and your most critical development decisions.
Your genuine players
Our participants are double-screened by phone to validate their experience and that they genuinely match your players
Watch players live
Live stream sessions, or watch live in our London based labs and observation rooms
Immediate results
Game development doesn’t stop. We debrief at the end of each day, and send a top-line report 24 hours after the study ends.
Full reporting
A comprehensive user research report, suitable for sharing with your wider team and stakeholders.
Leading to action
Reports are too easy to ignore. We end each study with an action workshop, to help you deice how to move forward.
HIgh IMpact Playtests For STUDIOS & PUBLISHERS
The Boutique Games User Research Agency, led by Steve Bromley
I am an experienced user researcher, specialising in games user research and building new user research teams.
I work with publishers, platforms and studios of all sizes from indies to AAA to run playtests, and integrate user research into the game development process. I’ve spent over 25,000 hours with players!
Prior to this I was a senior user researcher for PlayStation and worked on many of their top European titles, including Horizon Zero Dawn, SingStar, the LittleBigPlanet series and the PlayStation VR lineup.

I wrote the best-selling 5-star rated book Building User Research Teams.
I started the IGDA’s Games User Research mentoring scheme, which has linked hundreds of students with industry professionals from top games companies such as Sony, EA, Valve, Ubisoft and Microsoft. This inspired my bestselling book How To Be A Games User Researcher which shares the expertise needed to work in the games industry, and has over 50 5-star reviews on Amazon.
Work with a Trusted industry expert
Why work with Steve Bromley & Games User Research?
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- ✅ Focused on action. Steve’s 14+ years of experience with game developers means your conclusions will be relevant and actionable – giving a clear direction on ‘what to do now’.
- ✅ Unbiased, external view applying UX and psychology expertise to understand the why behind player behaviour.
- ✅ 10,000+ hours of playtest experience, on top console, indie and mobile games. Steve has led research throughout every stage of game development and deploys qualitative and quantitative expertise to creat clarity.
- ✅ The home of games user research – Steve is author of 5 star rated, best-selling user research books and the world’s most popular games user research site.












