John Hopson – FunPlus Hiring Manager Interviews
Learn from John Hopson, senior director of user insights for Funplus and find ways to get hired and build a career as a games user researcher
Every month I write expert level articles on how to run professional quality playtests and start a career in games user research.
Learn topics such as how to write a playtest survey, how to find playtesters for your playtest, and how to get user research experience before you have a job
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Learn from John Hopson, senior director of user insights for Funplus and find ways to get hired and build a career as a games user researcher
Pop-up or guerrilla UX research require a careful balance of accuracy and speed. Here’s how to avoid some common traps and make the most of it.
Read an interview with Ula Karpińska, a games user researcher at Player Research, and learn more about building a career in games user research
Immediate and long-term tactics to create the time for proper playtesting, research, UX design and iteration.
No experience holding you back? Learn how to get games experience before you get your first job in games UX research.
Ugo Bui-Xuan is a worldwide user research manager at Gameloft. Read his advice on how to build a career in games user research.
Techniques for avoiding leaks, and keeping games secret when running playtests and UX research.
Rich Ridlen is a recognised games user research expert, who started the first user research orgs at EA and Meta Quest.
In this interview, we explore Rich’s journey through the games industry, the skills needed to excel at starting and growing teams, and how to make connections as a new user researcher.
Learn how and where to find good quality playtesters for games user research
How to use playtests and UX research studies to find usability issues in games. Plus an exclusive playtest of Pokemon Unite to practice on.
This month I’ve been talking to Jess Tompkins, Senior Researcher at EA about her experience working in games user research, and top tips for people looking to join the industry.
Discover whether a portfolio is required for games user research, and how to make one.
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