Tutorial: Writing a Tiny Entity Component System in Rust

The Entity Component System (or ECS) pattern is all the rage in the Rust game development community. In this short tutorial we’re going to build our own. Read more

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A Comparison of Arenas in Rust

Sometimes you just really need an arena. Sometimes for performance reasons, other times for lifetime-related reasons. In their most basic forms, they're just a vec with some extra guarantees. However, it's those extra guarantees that matter. I've found my... (more…)

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Deserializing Binary Data Files in Rust

The other day, someone on the Rust user forums posted a question that really nerd-sniped me. They had data generated by a C++ program and were wanting to load it into a Rust program, but when asked what format the data was in the author didn’t provide som... (more…)

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