Last updated on August 31, 2025

K-9, Mark I- Illustration by Narendra Bintara Adi

K-9, Mark I | Illustration by Narendra Bintara Adi

Greetings humans… Hello planeswalkers! Let’s dive into the 0’s and 1’s of MTG! Today we take a look at the robot creature type. This is not to be confused with artifact creatures like myrs and thopters. We’re talking about the exact artifact creature subtype “robot.”

You’d be forgiven if you knew nothing about this subtype. It’s obscure and relatively new among creature types. However, it is a part of MTG, and why not have fun with some human-like automatons? How are they different from the other artifact creatures, and most importantly, are they as cool as the name implies?

Table of Contents show

What Are Robots in MTG?

Pinnacle Emissary - Illustration by Alejandro Pacheco

Pinnacle Emissary | Illustration by Alejandro Pacheco

Robot is an artifact creature subtype that appears in Aetherdrift, Unfinity and some Universes Beyond Magic sets. They were created to represent pop culture robot characters or soften stigmas about tropes (clown robots are inherently less creepy). Aetherdrift‘s central race the Ghirapur Grand Prix employs robots as mechanics, you know, like a pit crew. You can also find them in a few of your favorite themed Universes Beyond sets like Transformers or Fallout.

Honorable Mentions

While most of our list focuses on robots you can play in regular formats, we can’t ignore the wild bunch from Unfinity. These cards might not be legal in regular play, but they bring tons of personality and creativity to the table. If your group loves chaos and comedy, these bots are a perfect fit.

Cards like T.A.P.P.E.R., Ticking Mime Bomb, and Juggletron ask you to mime, yell in robot voices, or analyze the art for hidden objects. Others like Omniclown Colossus, Assembled Ensemble, and Robo-Piñata turn every game into a mini-carnival, full of clowns, stickers, attractions, and ticket tokens.

They might not be powerhouses, but they’re packed with flavor. So, if your playgroup enjoys the lighter side of Magic, give these clunky performers a shot—they’re here to entertain, confuse, and maybe even win a game or two along the way.

#50. Gene Pollinator

Gene Pollinator

For just 1 green mana, Gene Pollinator gives you a handy way to fix your colors early. By tapping it and any other untapped permanent you control, you get one mana of any color. It’s especially useful in decks with lots of tokens or utility permanents, turning things like Clues or Food into mana sources while keeping your curve smooth and flexible.

#49. Omega, Heartless Evolution

Omega, Heartless Evolution

Big, brutal, and surprisingly controlling, Omega, Heartless Evolution taps down your opponents’ stuff and locks them in place with stun counters when it enters. The more nonbasic lands you control, the more life you gain and the longer their permanents stay locked. In Commander, where non-basics are everywhere, this can swing the tempo in your favor fast. It pairs well with flicker effects like Ghostly Flicker for repeated stuns.

#48. Clockwork Droid

Clockwork Droid

Exert has its advantages and so does Clockwork Droid. When you exert this card it becomes unblockable and gives you a useful scry. The stats aren’t great and it plays quite slow, but doing 3 damage that can’t be blocked does have some value to it.

#47. Spikeshell Harrier

Spikeshell Harrier

Blue shell incoming! Spikeshell Harrier is Aetherdrift‘s only way to reduce an opponent's speed, and it works on the player with the most speed. I think if multiple opponents are tied for the most speed it should reduce each of theirs by 1, if you agree, tell us on Draftsim's Twitter.

#46. Nesting Bot

Nesting Bot

Nesting Bot is most handy for the decks that utilize artifactfall and artifact recursion. Interesting variant on Savannah Lions though.

#45. Diversion Unit

Diversion Unit

Diversion Unit is one of those creature-counterspells that is occasionally as good as Glen Elendra Archmage, but significantly worse in most cases.

#44. Guidelight Optimizer

Guidelight Optimizer

Guidelight Optimizer is Limited's version of blue ramp, and as long as you build for artifacts or activated abilities, this is good. At worst this is a blue Bronze Sable.

#43. Guidelight Synergist

Guidelight Synergist

Guidelight Synergist just had to be uncommon. Cranial Plating and Cranial Ram are banned in Pauper. Ancient Den, Shuko, and Infested Fleshcutter are great ways to buff the Synergist.

#42. Interface Ace

Interface Ace

Can you say pseudo-vigilance? The initial cost of is pretty good for a free crew or saddle each turn. Outside of vehicles and mounts, Interface Ace loves to gain abilities like Ocular Halo. It might not go infinite, but an extra tap per turn is great.

#41. Depthshaker Titan

Depthshaker Titan

Massive and chaotic, Depthshaker Titan brings the whole workshop to life. When it hits the battlefield, you can temporarily animate all your noncreature artifacts into 3/3s with melee, trample, and haste. They swing hard and fast, then vanish at the end step, so timing is everything. This finisher loves Treasure tokens, Powerstones, or Clues sitting around collecting dust.

#40. Cybermat

Cybermat

Cybermat was made for aggressive artifact decks. The skulk ability makes up for its low toughness and ensures you can do a ton of damage. If you can keep this little creature alive and attacking often, you might be doing a ton of damage quickly. Don’t be surprised to run into some chump blockers though.

#39. Tapestry Warden

Tapestry Warden

Tapestry Warden is a solid 3/4 with vigilance that flips the usual combat rules on their head. If your creatures have higher toughness than power—like walls or defenders—they deal damage using that toughness instead. It even changes how they station permanents, using toughness instead of power. This makes it a great build-around for toughness-matters decks or anyone running chunky defenders that now hit as hard as they block.

#38. Pinnacle Emissary

Pinnacle Emissary

Pinnacle Emissary is a fun value engine for artifact decks. Every time you cast an artifact spell, you get a flying 1/1 Drone that can only block other fliers—perfect for stalling the skies while you build your board. Its warp ability lets you sneak it in early for just one hybrid mana, then recast it later for its full effect. Pair it with cards like Sai, Master Thopterist or Mishra's Research Desk to get extra tokens and triggers.

#37. Rust Harvester

Rust Harvester

If you like aggressive 1-drops with late-game scaling, Rust Harvester is right up your alley. This little menace bot becomes a real threat as it eats through artifacts in your graveyard. With each activation, it grows stronger and dishes out damage equal to its power to any target—creature, planeswalker, or face! Throw it in a deck with plenty of self-mill or disposable artifacts like Ichor Wellspring to keep the fuel coming.

#36. Surge Conductor

Surge Conductor

Surge Conductor is a hidden gem for any counters-based artifact deck. Whenever you land a nontoken artifact, you get to proliferate—meaning all your planeswalkers, oil counters, or +1/+1 counters increase. In a deck with cards like Thrummingbird and Contagion Clasp, this becomes a passive powerhouse that keeps the board growing without lifting a finger.

#35. Patrolling Peacemaker

Patrolling Peacemaker

Keeping the peace with a passive-aggressive twist, Patrolling Peacemaker starts as a 2/2 robot that gets bigger over time thanks to proliferate. The cool part? It triggers every time an opponent commits a crime—that is, when they target a card or player other than you. It’s a sneaky way to punish interaction and slowly snowball your board. It works great with cards that spread around counters like All Will Be One.

#34. The Motherlode, Excavator

The Motherlode, Excavator

The Motherlode, Excavator is a midgame attempt at sneaking past your opponent’s defenses. You need your opponent to set up some of their nonbasic lands, so you can gain a good amount of energy counters. Then, when you attack you can hopefully render their defenses useless by making their non-flying creatures unable to block. This card has upside, but not enough consistency to be in many decks.

#33. Flamewar, Brash Veteran

Flamewar, Brash Veteran Flamewar, Streetwise Operative

Flamewar, Brash Veteran is a cool way to make sure you get some solid creatures in your hand. Flamewar, Streetwise Operative can stockpile cards with intel counters when it deals combat damage to an opponent. Then with Flamewar, Brash Veteran you can ditch your hand to use these intel cards when needed. I didn’t rank this card higher because I feel like the stats and slow play pattern will be more of a hindrance than anything.

#32. Cyclonus, the Saboteur

Cyclonus, the Saboteur Cyclonus, Cybertronian Fighter

Cyclonus, Cybertronian Fighter has an incredible ability to give you an extra beginning phase after it deals combat damage. This can be such an advantage to untap all your lands and permanents, and draw a card. The downside here is the high price you need to convert into Cyclonus, Cybertronian Fighter. You either pay a high More Than Meets the Eye cost or hope you can connive enough to convert Cyclonus, the Saboteur.

#31. Curie, Emergent Intelligence

Curie, Emergent Intelligence

Curie, Emergent Intelligence is a card with somewhat capped potential. That potential is mimicking a big artifact creature you have and drawing many cards. The downsides, however, are the use of the word base power and the fact that you have to exile one of your other creatures. This card could be great, but the rest of your match has to be going well for that to happen.

#30. Yes Man, Personal Securitron

Yes Man, Personal Securitron

Giving an opponent a creature so you can draw or get more creatures later is a solid trade in my opinion. You can give an opponent Yes Man, Personal Securitron to draw two cards. Drawing two cards is such a big advantage over having just a 2/2 creature. Once this card is removed from the battlefield, you also get tokens based on how many players this Yes Man has bothered.

#29. Mister Gutsy

Mister Gutsy

Along with Codsworth, Handy Helper, Mister Gutsy is going to be a nice new card for aura and equipment decks. It’s cheap, it grows bigger from your aura and equipment cards, and once it dies it can help you get through the top of your deck. This card is nothing shiny or fancy, but it's a solid robot that benefits certain deck styles.

#28. Codsworth, Handy Helper

Codsworth, Handy Helper

Codsworth, Handy Helper is a handy helper for your aura or equipment Commander decks. This card provides commander protection, mana support, and easy ways to move your equipment or auras around. Codsworth can be a nice addition to commanders like Galea, Kindler of Hope or Uril, the Miststalker.

#27. Rex, Cyber-Hound

Rex, Cyber-Hound

Rex, Cyber-Hound is an interesting robot to mimic and benefit from your opponents’ bomb creature cards. You can pay energy counters to copy a creature’s activated abilities from a creature in an opponent’s graveyard. This can be a wonderful way to steal bomb strategies from an opponent, but the power, toughness, and lack of keywords make it a weak attacker. This card also has very little value against noncreature decks and decks with no activated abilities.

#26. ED-E, Lonesome Eyebot

ED-E, Lonesome Eyebot

ED-E, Lonesome Eyebot is a great card draw creature. By attacking your opponent, you can build up quest counters and sacrifice this creature to draw one plus the number of quest counters. The nice part is you don’t even have to attack with this creature to gain the quest counters. It doesn't hurt either that it has flying.

#25. Soundwave, Sonic Spy

Soundwave, Sonic Spy Soundwave, Superior Captain

Soundwave, Superior Captain will give you the tokens, and Soundwave, Sonic Spy will use those tokens to maximize your instant and sorceries. Copying spells from your graveyard can be such a huge advantage in a game. The fact that you can copy some massive spells based on the amount of combat damage tokens do to an opponent is huge value. The More Than Meets the Eye ability is a little expensive, but this is still a solid Transformer card.

Note that the instant/sorcery you target has to have an exact equal mana value to the amount of damage your tokens dealt, so it takes some careful maneuvering.

#24. Behemoth of Vault 0

Behemoth of Vault 0

Behemoth of Vault 0 is an expensive creature that also has removal, like a Meteor Golem. A big difference between the two is with Behemoth of Vault 0, you get a big creature and you also have to pay energy counters to destroy something. A little bit better, and a little bit worse. Overall, this is a solid robot for an energy counter deck that can build up its mana.

#23. Robobrain War Mind

Robobrain War Mind

Robobrain War Mind provides two great things for you. Potentially a good amount of energy counters and power that can grow with the number of cards in your hand. There are many ways to draw a ton of cards, possibly making this card huge after a card like Flow of Knowledge.

#22. Kilo, Apogee Mind

Kilo, Apogee Mind

Kilo, Apogee Mind is a flashy, haste-fueled engine for decks built around counters. Every time it becomes tapped—for attacking, convoking, or something else—you get to proliferate. That makes it a natural fit in decks with planeswalkers, energy, or any sort of modular game plan. Add in cards like Springleaf Drum or vehicles to tap it without attacking.

#21. Assaultron Dominator

Assaultron Dominator

Assualtron is right! Whenever your artifact creatures attack you can give them added help with Assaultron Dominator. All you have to do is build up your energy counters and your artifact creatures can become deadly with first strike or trample.

#20. Memory Guardian

Memory Guardian

Affinity is never something to sneeze at, especially on fliers. Memory Guardian is quite aggressive after cards like cheap great artifacts like Sol Ring, Cranial Plating, and Genesis Chamber.

#19. Voyager Quickwelder

Voyager Quickwelder

Voyager Quickwelder costs as much as an mana rock, but can block and reduces costs at a great point in the mana curve. That and white decks rarely offer cost reduction this good.

#18. Rose, Cutthroat Raider

Rose, Cutthroat Raider

Junk tokens may become an interesting mechanic from the Fallout set. Rose, Cutthroat Raider can turn your aggressive behaviors into Junk. This is good junk I promise. With this card’s static ability, you can gain mana and play your top deck. Junk tokens give aggressive decks a lot more firepower. The only downside is that a 4-drop isn’t so aggressive.

#17. Blaster, Combat DJ

Blaster, Combat DJ Blaster, Morale Booster

Blaster, Combat DJ has a wonderful flow to both sides of the card. Blaster, Morale Booster helps you to move counters around, which can be used in so many beneficial ways. Once it’s out of counters, you convert it and give all of your artifact creatures Modular 1. Repeating this converting action can have huge benefits for so many Commander artifact decks.

#16. Arcee, Sharpshooter

Arcee, Sharpshooter Arcee, Acrobatic Coupe

Arcee, Sharpshooter is a cheap and aggressive Transformer creature. It can remove creatures through combat tricks and is a versatile asset to aggressive Boros () decks. This card works best in decks with a lot of combat tricks or pump spells.

#15. Jetfire, Ingenious Scientist

Jetfire, Ingenious Scientist Jetfire, Air Guardian

Jetfire, Ingenious Scientist is a solid attacking creature that can lead into a mana boost for your artifact decks. Removing counters from this card or other artifacts will give you a ton of colorless mana to play with. The value here is the fact that you can convert back and forth with Jetfire, Air Guardian to swing hard and get mana from the same card.

#14. Ultra Magnus, Tactician

Ultra Magnus, Tactician Ultra Magnus, Armored Carrier

Sneaking creatures onto the battlefield is a surefire way to gain an advantage over your opponents. Ultra Magnus, Tactician can sneak cards like Myr Battlesphere or Wurmcoil Engine onto the battlefield for deadly effects. Using the More Than Meets the Eye alternative cost here may be the quick way to apply a ton of pressure with Ultra Magnus, Armored Carrier.

#13. Securitron Squadron

Securitron Squadron

Securitron Squadron is a solid card for token decks. Tokens entering the battlefield with an extra +1/+1 counter is going to make some aggressive token decks even harder to manage. As a bonus, you can also play this card in the late-game to create even more pumps for your tokens.

#12. Goldbug, Humanity’s Ally

Goldbug, Humanity's Ally Goldbug, Scrappy Scout

Humans and robots together in harmony? With Goldbug, Humanity's Ally you can protect your human creatures from being countered (with Goldbug, Scrappy Scout) or taking combat damage. This is a cheap option for giving protection to your human creatures with a few extra benefits. Of course, it’s more susceptible to removal since it’s a creature.

#11. Prowl, Stoic Strategist

Prowl, Stoic Strategist Prowl, Pursuit Vehicle

Prowl, Stoic Strategist is a solid way to recast your creatures or vehicles or slow down your opponent’s onslaught. Converting it to Prowl, Pursuit Vehicle will draw you a card and give you a chance to pump this card up. Either side gives you a benefit and that’s what makes this card useful.

#10. Sentry Bot

Sentry Bot

Sentry Bot will be a great option for energy counter creature decks. It can be flashed in for cheap if your opponent attacks you widely, and adds a ton of energy counters on top of that. Then you can spend those counters to give all your creatures +1/+1 counters. Load up on those energy counters with cards like Aetherworks Marvel.

#9. Megatron, Tyrant

Megatron, Tyrant Megatron, Destructive Force

The leader of the Decepticons, Megatron, Tyrant can pack a real punch in artifact decks. Megatron, Destructive Force is a solid removal engine if you’re willing to treat your artifacts as cannon fodder. The excess damage can be done to your opponent and, once converted, you can stop any combat trick nonsense when you attack.

#8. Ratchet, Field Medic

Ratchet, Field Medic Ratchet, Rescue Racer

Ratchet, Field Medic is a great card to add to… well, robot decks (more on the distinction between robot subtype and robot decks later). It converts from Ratchet, Rescue Racer whenever your non-token artifacts go to the graveyard. The value is in returning these artifacts from the graveyard to the battlefield depending on how much life you gain. This card lends itself well to aggressive and reanimating artifact decks in Commander.

#7. Optimus Prime, Hero

Optimus Prime, Hero Optimus Prime, Autobot Leader

Well, let’s dive into the big guy himself! If you’ve ever seen Transformers®, then you know of Optimus Prime. Optimus Prime, Hero is a solid pump for Jeskai () Commander decks. Both sides of the card bolster your smaller creatures, and if Optimus Prime, Hero dies it just returns back to the battlefield converted into Optimus Prime, Autobot Leader.

#6. Mendicant Core, Guidelight

Mendicant Core, Guidelight

Look up and down this ranking and you have some amazing options worth copying once you get up to speed. The buff for Mendicant Core, Guidelight makes the rate on this 2-drop quickly go berserk.

#5. Starscream, Power Hungry

Starscream, Power Hungry Starscream, Seeker Leader

Starscream, Power Hungry is a great Transformer to utilize the More Than Meets the Eye ability. Starscream, Seeker Leader establishes the monarch designation in your matches. Once you become the monarch, then your draws will start to ping your opponent. This card gains a ton of value if being the monarch and drawing cards is your aim.

#4. Slicer, Hired Muscle

Slicer, Hired Muscle Slicer, High-Speed Antagonist

Slicer, Hired Muscle is a wonderful Transformer for your big Commander games. The haste and first strike of Slicer, High-Speed Antagonist can almost assure you’ll convert it quickly and cheaply. After that, the fun begins. You can give it to your opponents and goad it to start chaos amongst your enemies. The fun part is you can give it to each of your opponents on their turns. The double strike potential should make for some interesting decisions from your opponents.

#3. Blitzwing, Cruel Tormentor

Blitzwing, Cruel Tormentor Blitzwing, Adaptive Assailant

Doubling the damage you do each turn is an amazing advantage. Blitzwing, Cruel Tormentor can do just this and reasonably effectively. The random keywords Blitzwing, Adaptive Assailant gains will hopefully convert it quickly. Once converted you can strike hard and double the damage an opponent takes each turn!

#2. Liberty Prime, Recharged

Liberty Prime, Recharged

Get your energy counters ready for this massive death machine from Science!Liberty Prime, Recharged has incredible stats and keywords for its cost. The downside is it costs you energy counters to attack or block. This should be no problem with its activated ability or cards like Decoction Module.

#1. K-9, Mark I

K-9, Mark I

K-9, Mark I is the ultimate good boy for your Commander decks. It has two different abilities to protect and enhance your legendary creatures. More importantly, the doctor’s companion ability allows it to share the command zone as long as the other is a Time Lord Doctor. Having two Commanders can be a huge advantage for your color wheel and play style.

The possibilities are almost as endless as the Doctor Who® adventures. There are 17 Time Lord Doctors to choose from in many color combinations, except for black. They are mostly in blue and have so many different abilities and play styles. Choose wisely or make a ton of different combinations. No wrong answer.

Best Robot Payoffs

All robots are artifact creatures. So, they can be solid creatures to help cards like Padeem, Consul of Innovation or Organic Extinction. Cyberdrive Awakener, Tempered Steel, Master of Etherium, and Thopter Spy Network each make your robots more efficient and deadly.

Robots can also benefit artifact commanders like Karn, Legacy Reforged, Losheel, Clockwork Scholar and Breya, Etherium Shaper.

Several of the robot creatures above work with energy counters. You can find great benefits from pairing them with cards like Attune with Aether, Decoction Module, or Winding Constrictor. As far as energy commanders go, Dr. Madison Li and Atraxa, Praetors' Voice can use these robots well.

The robot creatures fit a wide range of different decks. Aura/equipment decks can benefit from some of the robots above like Codsworth, Handy Helper. Add some of these robots to commanders like Eriette of the Charmed Apple and alongside cards like Puresteel Paladin.

Lastly, Edge of Eternities packs plenty of solid robot payoffs if you want to go wide or build around artifacts. Some examples are Secluded Starforge, which lets you pump a creature or generate 2/2 Robot tokens; Kavaron, Memorial World, a planet land that stations into an explosive token-maker and team buff; and Sami, Ship's Engineer, which rewards you for tapping creatures by building your Robot army one end step at a time.

If Your Playgroup Likes Unfinity

The Most Dangerous Gamer Space Beleren

For the Unfinity fans out there, make sure to pair your robots with cards like The Most Dangerous Gamer or Space Beleren.

Surprise Party, Pietra, Crafter of Clowns, and Ticking Mime Bomb are straightforward and better if you play more robots.

Robots Creature Type vs. Robot Decks

Time to explain something that may be confusing. The term robot has been used in the past for a different meaning than what we talked about above. The slang term “robot” has referred to Constructed decks with affinity for artifacts or decks that build to huge artifact creatures or endgame cards. Since artifact creatures look like the popular concept of robots, players used the term to describe many artifact-style decks.

With Aetherdrift, Unfinity and Universes Beyond sets the artifact creature subtype robot lives in MTG. I believe the lexicon will change a bit and the slang deck name “Robots” will fade away. If you want to avoid some confusion, I suggest saying “Robot Deck” for artifact decks (or not using this term), and “robot typal” for the creature type.

Autobots Roll Out

Liberty Prime, Recharged - Illustration by Pascal Quidault

Liberty Prime, Recharged | Illustration by Pascal Quidault

Beep-boop-beep-beep. That’s my robot attempt at thanking you for reading this article. These rankings won’t affect the Standard metagame, or be a part of many Twitch videos, but robots are cool dang it! Robots are great for collectors and those who like to make creative decks with their friends.

If you enjoyed this article, then please go check out all the other wonderful articles on Draftsim.com. To join the conversation on the official Draftsim Discord. Stay safe and may you top deck exactly what you need!

Note: this post contains affiliate links. If you use these links to make a purchase, you’ll help Draftsim continue to provide awesome free articles and apps.

Follow Draftsim for awesome articles and set updates:

Add Comment

Your email address will not be published. Required fields are marked *