Last updated on December 2, 2025

Wizard Token (Final Fantasy) - Illustration by Ignatius Budi

Wizard Token (Final Fantasy) | Illustration by Ignatius Budi

Wizards are one of the staple creature subtypes in Magic. There are over 1,000 wizard cards that span the entirety of Magic’s history. Some of them are great. Some of them… aren't great at all.

Let’s go over some of the best out there!

Table of Contents show

What Are Wizards in MTG?

Thassa's Oracle | Illustration by Jesper Ejsing

Thassa's Oracle | Illustration by Jesper Ejsing

Wizard is a creature type in MTG associated with spellcasters and characters who’ve spent their lives studying and becoming versed in magic. A lot of them have effects that help cast spells, benefit from you casting them, or interact with those spells in some way. Other wizards have a prevalent focus on drawing cards. But there are still a lot of wizards that simply have a variety of abilities.

Wizards can also vary in power and toughness. They go from 0/1 creatures like Apprentice Wizard to 8/8 giants (quite literally) like Surtland Elementalist. The only consistent part of wizards is the fact that they share a creature type.

You'll find wizards in every color in Magic. That being said, there are more wizards in blue than there are in every other color combined. Almost half of all wizard cards are mono-blue, and a significant bunch are blue with another color. Second on the list is black followed by white and red. Green is the color with the fewest wizards.

#47. Kuja, Genome Sorcerer / Trance Kuja, Fate Defied

Kuja, Genome Sorcerer is all about building a wizard army. It makes 0/1 Wizard tokens that ping opponents whenever you cast noncreature spells, which gives you consistent chip damage. Once you’ve got four wizards, it flips into Trance Kuja, Fate Defied, which doubles all wizard damage. You can pair it with cards like Adeliz, the Cinder Wind or Aegar, the Freezing Flame to turn those small pings into massive swings, which makes the deck feel explosive once Kuja transforms.

#46. Cyclone Summoner

Cyclone Summoner

Cyclone Summoner works as a kind of overloaded Cyclonic Rift in the line of an Aegar, the Freezing Flame giant-wizard typal deck while also giving you a pretty threatening 7/7 giant.

The best and most obvious way to play this wizard is on a field where you have a lot of giants and wizards and your opponents have none. It’ll act as an asymmetrical board wipe and you get to swing at your opponents with everything you’ve got.

#45. Disciple of Bolas

Disciple of Bolas

At this point I just assume that almost any card related to Nicol Bolas is gonna be good in some way or another. While far from being the best wizard out there, Disciple of Bolas can bring a lot of utility to a deck.

Being able to sacrifice a big creature that was targeted by something like Pacifism while also gaining life and drawing cards is always good. Even if what you target isn’t that big, being able to draw three or four cards is already a considerable advantage.

#44. Joshua, Phoenix's Dominant / Phoenix, Warden of Fire

Joshua, Phoenix's Dominant starts by rummaging cards to help you smooth out draws and set up reanimation. Later, it can flip into Phoenix, Warden of Fire, a saga that burns opponents twice before it revives creatures with a total mana value of 6. Once done, it returns to the front side ready to start over. It’s especially nasty when you pair it with Faithless Looting or Seasoned Pyromancer, which both stock the graveyard and benefit from Joshua’s card selection.

#43. Azami, Lady of Scrolls

Azami, Lady of Scrolls

This is probably the starting point for any player that wants to build a wizard Commander deck, either as part of the 99 or as a commander. Azami, Lady of Scrolls can enable a ton of fun interactions if you play it right. You can always play Azami as part of the 99 in an Inalla, Archmage Ritualist build and use your wizard copies to draw yourself a more-than-reasonable amount of cards.

And if you feel like being a huge threat to your table, you can use Azami and any wizards you have on the field to draw yourself a huge number of cards, then play the infamous Isochron Scepter and Dramatic Reversal combo. Just draw into whatever you need to have a proper advantage over your opponents.

#42. Goblin Electromancer

Goblin Electromancer

Another pretty straightforward card that cares about spellcasting. Having creatures that benefit from you casting spells is always good, but sometimes you need your creatures to help you cast those spells. That’s what Goblin Electromancer is for. Stormcatch Mentor can give you a backup copy of this creature.

Reducing the cost of your spells grants some much-needed advantage in spell-heavy decks (read: Storm), especially if you plan on casting expensive, game-ending spells like Insurrection.

#41. Naban, Dean of Iteration

Naban, Dean of Iteration

Enter the battlefield (ETB) abilities have gotten a lot of support over the past few years. Things like Yorion, Sky Nomad and Airbender Ascension make for some cool interactions. Naban, Dean of Iteration takes advantage of that as long as you’re playing a ton of wizards.

Doubling your wizards’ ETB triggers is already great with cards like Cloudkin Seer and Archaeomancer, but it also doubles the triggers on cards like Door of Destinies. It’s really easy to see how doubling these abilities for free can quickly build a strong board.

#40. Kykar, Zephyr Awakener

Kykar, Zephyr Awakener

Kykar, Zephyr Awakener mixes spirit tokens and blinking tricks whenever you cast noncreature spells. The choice between making a 1/1 flier or flickering one of your creatures gives you flexibility. You can snowball a game when you blink value creatures like Mulldrifter or Reflector Mage, while the spirits keep your skies full of pressure. It’s especially fun in spells-matter decks where every cantrip or counterspell gives you either more tokens or repeat enters effects.

#39. Kaza, Roil Chaser

Kaza, Roil Chaser

This card is more on the not-so-powerful end of things, and it certainly won't single-handedly win you a game. But I think it can be extremely good in a wizard typal deck. Lots of wizard cards synergize with instant and sorcery spells. After all, it’s one of the type's most common archetypes. Having Kaza, Roil Chaser in a deck that plays plenty of wizards and plenty of expensive spells can lead to some really fun shenanigans.

On the one hand, I wouldn’t recommend playing Kaza in most competitive settings because it’s not exactly a powerhouse card. I do recommend playing it as part of your 99 in a spell-centric wizard EDH deck.

#38. Aven Mindcensor

Aven Mindcensor

Everyone likes control decks, right?

Right?

Let’s not answer that. But if you do like playing control, then Aven Mindcensor is not only really good but also annoyingly original. Being able to put a massive restriction over which cards your opponents get to tutor can be absolutely game-breaking in a tutor-heavy format like EDH.

Any deck that aims to aggressively restrict its opponents benefits from this card. And it’s a wizard that isn’t red, black, or blue, which adds a nice bit of variety to my list.

#37. Emet-Selch, Unsundered / Hades, Sorcerer of Eld

With Emet-Selch, Unsundered, you draw and discard whenever it enters or attacks to fuel your graveyard quickly. Once you hit 14 cards in the yard, it transforms into Hades, Sorcerer of Eld, which lets you play from the graveyard. The catch is that exile replaces the graveyard afterward, so timing matters. This works beautifully with cards like Frantic Search and Entomb to give you an engine to stock up resources before it flips into a graveyard powerhouse.

#36. Hashaton, Scarab's Fist

Hashaton, Scarab's Fist

Whenever you discard a creature, Hashaton, Scarab's Fist lets you pay 3 mana to create a 4/4 zombie copy of it. This ability turns discard effects into pure value, which makes cards like Putrid Imp or Collective Brutality shine in the deck. It’s also perfect alongside reanimation strategies, since you both stock the graveyard and put strong creatures on the field. With the right setup, it creates an overwhelming board very quickly.

#35. Glarb, Calamity’s Augur

Glarb, Calamity's Augur

Bloomburrow‘s Glarb, Calamity's Augur is a Sultai card () that should be on your radar. It has a ton of useful text, lets you ramp, and can even work as a decent Sultai commander. It lets you topdeck lands and bigger spells which can be an absolute landslide in the later turns of a game. On top of the ramp, it has high toughness and a way to surveil, ensuring you topdeck exactly what you need. 

#34. Aegar, the Freezing Flame

Aegar, the Freezing Flame

Giants get a batch of support pieces once every few years. I feel like they came out of nowhere post-Kaldheim and became a force to be reckoned with in just a year or two. I also think Aegar, the Freezing Flame doesn’t get the recognition it deserves. Cards like Aegar introduced us to the concept of excess damage as a strategy.

Combined with cards like Toralf, God of Fury and a nice assortment of powerful spells, giants, and wizards, Aegar can get you significant card advantage really quickly if you play it right. It’s similar to Vadrik, Astral Archmage in that it takes advantage of mechanics in unique ways that add depth to the game.

#33. Archmage of Runes

Archmage of Runes

Archmage of Runes is the dream for spellslinging decks. It makes instants and sorceries cost 1 less and draws you a card every time you cast one. That’s a two-for-one benefit every time you sling a spell. Left unchecked, Archmage completely overwhelms opponents by generating unstoppable card advantage.

#32. Archmage Emeritus

Archmage Emeritus

We once again care about spellcasting with this wizard. Being able to draw a card every time you cast or copy an instant or sorcery is an easy way to get card advantage. Combine this card with something like Niv-Mizzet, Parun and you’ll be drawing a ton of cards and dishing out a ton of damage to your opponents and their permanents.

#31. Slickshot Show-Off

Slickshot Show-Off

This bird wizard is an aggressive darling. Slickshot Show-Off has all the makings of an aggro red card. It’s cheap and gets a huge boost from storm-style decks. The keywords and mechanics are what make this a wonderful card: Flying and haste make it fast and able to avoid many answers, and even though the plot cost isn’t cheaper than the mana value, this card can swing for a massive amount of damage after it’s cast from exile.

#30. Riku of Two Reflections

Riku of Two Reflections

Riku of Two Reflections comes with some abilities that spice up the whole wizards-that-care-about-spellcasting bit. While most wizards focus on spellcasting, others care more about creatures.

What makes Riku stand out is that it cares about creatures in a non-typal way. It interacts with your creatures in almost the same way it interacts with your instants and sorceries: by copying them. This immediately makes it a powerful commander since almost everything you cast can become repeatable for just 2 extra mana. And having green in its color identity means that ramping won’t be that much of a problem.

#29. Jodah, Archmage Eternal

Jodah, Archmage Eternal

Jodah, Archmage Eternal works great as a 5-color commander in decks with an abundance of high mana value cards.

Being able to cheat absurdly expensive cards as long as you pay one mana of each color can be really good when you’re playing expensive battlecruisers.

Another lovely 5-color commander is Jodah, the Unifier. This card pumps your legendary creatures by an insane amount, and with all the colors at your disposal, there should be some interesting legendary creature combinations and decks.

#28. Terra, Herald of Hope

Terra, Herald of Hope

Terra, Herald of Hope mills two cards at the start of combat, which sometimes sets up reanimation, while it also gains flying for the turn. When Terra deals combat damage, you can pay 2 to bring a low-power creature back from the graveyard tapped. Note that this interacts with power, not mana value, and there are some incredible cards you can reanimate with 3 power or less.

#27. Terra, Magical Adept / Esper Terra

Milling five and possibly drawing an enchantment makes Terra, Magical Adept a strong enabler. With the Trance ability, it flips into Esper Terra, a saga that copies enchantments and even supercharges sagas with extra lore counters. The final chapter gives you a burst of rainbow mana then resets the cycle. Pair it with other summons like Summon: Bahamut for a huge payoff. This Terra feels built for enchantment-heavy midrange decks.

#26. Arcane Proxy

Arcane Proxy

Next up we've got Arcane Proxy, a prototype creature from The Brothers' War which resembles everyone's favorite Snapcaster Mage.

Three mana to flashback a cheap instant or sorcery and get a 2/1 body is pretty great. I think this card would be god-tier if it had flash, but you can't always get what you want.

#25. Valley Floodcaller

Valley Floodcaller

Valley Floodcaller is making a small splash in Standard. Sorry for the pun, but the possibilities with this card are enormous, enough so that this has become an cEDH staple as a means of comboing off during someone else's turn. You can also play it casually with other birds, frogs, otters, or rats, as it was intended.

#24. Drannith Magistrate

Drannith Magistrate

What represents white better than some obsessive control? Drannith Magistrate can be useful by itself as a way to counter decks that play tons of cards from their graveyards or from exile. It basically makes decks like the ones built around Prosper, Tome-Bound almost useless.

But that’s not what makes this wizard particularly strong. This is a great combo piece if you want to keep your opponents from playing anything. Combine Magistrate with cards like Uba Mask and Possibility Storm and your opponents can no longer play any of their cards. You effectively make it impossible to play from their hand so they basically can’t play anything at all since they (typically) can’t play cards from anywhere else.

#23. Adrix and Nev, Twincasters

Adrix and Nev, Twincasters

Adrix and Nev, Twincasters is a great addition to token-creating decks. Simic () loves to control a game, and if you can maximize tokens on top of control, you’ve got a deadly strategy. This merfolk wizard's ward ability hopefully gives enough protection for you to at least copy a few tokens. Pairing this Simic card with another token doubler like Doubling Season can get serious numbers of tokens onto the battlefield.

#22. Arcanis the Omnipotent

Arcanis the Omnipotent

Arcanis the Omnipotent is just plain good. Of course you can use it to combo off with Jace, Wielder of Mysteries and Mind Over Matter to win the game, but that’s not what I’m looking at here.

This is a creature that lets you draw three cards on each of your turns at the very least, maybe more if you have ways to untap it before your next turn. It’s an amazing way to create card advantage and you can even return it to your hand if an opponent tries to get rid of it. What’s not to like? Triple blue in a 6-mana casting cost? Don't worry, you'll find a way.

#21. Veyran, Voice of Duality

Veyran, Voice of Duality

Veyran, Voice of Duality has one decent triggered ability and another wonderful one. Magecraft should help you to attack your opponent with some protection and deception from this Izzet card. However, we should all be paying attention to the additional trigger it gives for permanents with magecraft-like triggers. This card is a wonderful addition to Izzet () decks in Eternal formats.

#20. Derevi, Empyrial Tactician

Let’s move away from spellcasting for a little bit. I like Derevi, Empyrial Tactician because it exists outside of a wizard’s usual colors. This powerful Bant card also has huge potential for combos (infinite or otherwise) with its ability.

Being able to blink this wizard allows you to untap a permanent. That may not seem like much at first glance but you have an infinite mana combo on your hands if you have a repeatable way to blink it like Deadeye Navigator and any mana generator that makes enough mana like Gilded Lotus or Bloom Tender. And Derevi's final ability that lets you cheat on commander tax can also come in handy.

#19. Havengul Lich

Havengul Lich

If there’s anything better than being able to cast creatures from your own graveyard, it’s being able to cast creatures from any graveyard. That’s exactly what Havengul Lich does. It also gains any abilities of the creature you cast.

There are several combos with this card. Most of them include any zombie (but ones with ETB abilities are your best choice), Ashnod's Altar, and Rooftop Storm to create infinite mana and exploit any ETB abilities the zombie might have.

#18. Vadrik, Astral Archmage

Vadrik, Astral Archmage

While I don’t think Vadrik, Astral Archmage is the most powerful wizard out there, I really like how it takes advantage of the day/night mechanic. One thing I really like about this mechanic is that it allows cards other than werewolves to use it. Vadrik is a great example of that.

The way this card uses the day/night cycle is really interesting considering wizard decks often have an instant and sorcery subtheme. Being able to control what you cast and when you cast it lets you use the day/night cycle to your advantage. This makes your spells easier to cast and your initiative can snowball from there.

#17. Nadu, Winged Wisdom

Nadu, Winged Wisdom

Being banned in several Magic formats is often an indication of just how powerful a card can be in the right builds. Nadu, Winged Wisdom is banned in Modern and Commander, the two formats it was conceivably designed for, and a number of other formats as well. The reason for the ban is the huge upside of combo decks gaining a ton of resources and basically drawing their entire decks. If this sounds like what you're into in a combo build, Nadu, Winged Wisdom is your answer in the few formats it isn’t banned in. Hey, there's always Vintage Cube!

#16. Dualcaster Mage

Dualcaster Mage

Sometimes recursion is too slow. Sometimes what you need is to cast the same spell twice right now. That’s exactly what Dualcaster Mage is for. Instants that copy other spells usually cost (Reverberate, Doublecast, Dual Strike, etc.). That means you’re getting a 2/2 creature for , which is a pretty good deal.

One of the best ETB cards in red, Dualcaster Mage is a great example of a wizard that can take advantage of abilities like Naban, Dean of Iteration and Inalla, Archmage Ritualist. Having its ETB trigger twice (if not more) can grant you a significant advantage if you play it right.

#15. Bloodline Necromancer

Bloodline Necromancer

Having recursion in your vampire and wizard decks is always a good thing. You never know when you’re gonna need to bring back an essential piece of a combo or a powerhouse creature that just got destroyed.

Bloodline Necromancer is also great in Inalla, Archmage Ritualist decks if you pair it with Ashnod's Altar or Phyrexian Altar. Infinite mana and tokens in the first case and infinite tokens with lifelink and haste in the second. It’s a really quick way to overpower your opponents if you play it right.

#14. Celes, Rune Knight

Celes, Rune Knight

Celes, Rune Knight encourages discard strategies by letting you toss any number of cards, then draw that many plus one. Later, whenever other creatures enter from the graveyard, it puts counters on your whole board. It fits beautifully with reanimator decks that use Unearth or Reanimate. The payoff is a growing army that scales fast as you loop creatures back from the yard, which makes it a dangerous engine for grindy matchups.

#13. Inalla, Archmage Ritualist

Inalla, Archmage Ritualist

Commander 2017 is still considered pretty controversial by a lot of EDH players. Eminence is an incredibly powerful ability that lets you take advantage of the command zone in a way that's basically impossible otherwise. I know Oloro, Ageless Ascetic technically did it first, but it still wasn’t at the level of most eminence commanders, so Inalla, Archmage Ritualist takes this spot.

Being able to create temporary copies of wizards you control means being able to double any ETB abilities that may trigger. Not to mention you get a free attack with the copy which helps put pressure on your opponents. These copies also allow for some expensive (yet interesting) combos.

#12. Archaeomancer

Archaeomancer

I haven’t forgotten about wizards’ love of spellcasting. I’ve already mentioned that having recursion for your spells is always a good thing; Archaeomancer brings exactly that to any and all decks that run important blue spells. Another advantage this card has is that you can actually create copies that keep bringing spells back without having to sacrifice any of them to the legend rule since it’s not a legendary.

#11. Laboratory Maniac

Laboratory Maniac

We all know that milling is a great way to get rid of opponents. This is a strategy that rarely works in Commander. Having several opponents and 99-card decks means that milling each of them is an uphill battle.

But this isn't a problem with Laboratory Maniac. Build that mill deck you’ve been wanting to and make sure to include this wizard. That way you can spend all of those mill spells and abilities on yourself to win the game. It sounds (and is) quite crazy, but it was once one of the most original alternate win conditions out there and it’s always really funny when it works. And even funnier when it doesn’t.

#10. Kefka, Court Mage / Kefka, Ruler of Ruin

Kefka, Court Mage has quickly risen as a top dog in both cEDH and Duel Commander. On the front side, it forces everyone to discard when it enters or attacks, then it rewards you with card draw based on types discarded—which often puts you far ahead. For 8 mana, it flips into Kefka, Ruler of Ruin, a flying threat that turns every point of life loss your opponents take into more cards. With support like Liliana's Triumph and Syphon Mind, Kefka snowballs into absurd advantage and becomes nearly impossible to outpace.

#9. Vivi Ornitier

Vivi Ornitier

Vivi Ornitier was one of the most oppressive cards in Standard, and rightfully earned a banning. This engine piles on value by generating blue and red mana equal to its power once each turn, then it scales bigger with +1/+1 counters whenever you cast noncreature spells. On top of that, it pings each opponent to whittle down life steadily. Every spell becomes both fuel and fire when you pair Vivi with Young Pyromancer or Storm-Kiln Artist, so it’s a terrifying centerpiece.

#8. Niv-Mizzet, Parun

Niv-Mizzet, Parun

I was tempted to include every Niv-Mizzet card here except for Niv-Mizzet Reborn since it’s not a wizard, but I decided to stick with the third incarnation of the draconic genius. Niv-Mizzet, Dracogenius plus Niv-Mizzet, the Firemind is already an absurdly good combo if you manage to play both of them. Tapping to draw a card and deal 1 damage is amazing and being able to deal 1 damage for which in turn draws you a card is also a very valuable ability. If you combine the two you instantly go infinite as long as you have enough cards in your deck.

I think that Niv-Mizzet, Parun is the best of the three because it manages to be a huge threat while also being a soft way to control what your opponents do. Any time an opponent might want to cast an instant or sorcery spell, they’ll have Niv-Mizzet’s ability to consider. Izzet decks will also have plenty of instants and sorceries to play if you need to draw cards or do some damage.

#7. Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir

It’s important to know that Teferi has been unapologetically annoying even before he became a planeswalker. Teferi, Mage of Zhalfir can be ridiculously good in any control-focused deck.

What I find curious about Teferi is the way their abilities work: One benefits you and the other restricts your opponents. It reminds me a lot of the original five Phyrexian praetors, especially Elesh Norn, Grand Cenobite and Vorinclex, Voice of Hunger.

#6. Gandalf the White

Gandalf the White

If a card of Mithrandir himself didn’t make it into a “Most Powerful Wizards” list, it just wouldn’t make sense. Gandalf the White is a really cool card both from a gameplay perspective and a flavor one.

All this card’s abilities are amazing. Giving legendary and artifact spells flash can completely change the way a game is going, and thanks to the wording even your commander gets flash. You can also add an Elesh Norn, Mother of Machines effect, only slightly better. That’s right! This ability makes both ETB and LTB triggers happen twice.

I also like how Gandalf the White combines flavorfully with Gandalf, Friend of the Shire. The latter one shows Gandalf at the start of the story, more focused on flashy spells and sending the hobbits on their adventure; the former shows Gandalf as he rallies the forces of Middle-earth to fight against Sauron, and the abilities reflect that perfectly.

#5. Dark Confidant

Dark Confidant

One of the most infamous wizards, Dark Confidant gives you extra cards each upkeep by revealing the top of your library, though it costs you life equal to the mana value. That risk is what makes it exciting. It pairs incredibly well with low-cost decks, especially in formats where your curve is tight. Combine it with Sensei's Divining Top or Mishra's Bauble to control what’s on top and minimize damage while you maximize value.

#4. Snapcaster Mage

Snapcaster Mage

Snapcaster Mage is an amazing card. Low mana value for a particularly useful ability which, especially in formats like Modern or Historic, could mean a massive difference. Being able to flashback a Mana Leak or a Fatal Push can absolutely ruin your opponent’s strategy.

#3. Thassa’s Oracle

Thassa's Oracle

There’s one main combo that you can pull off with Thassa's Oracle that wins the game pretty quickly. If you play this wizard followed by Demonic Consultation and then name a card that's not in your library, you’ll exile your entire library and the Oracle's ability will then resolve, winning you the game. All for 3 mana.

Even if you don’t want to play in such a combo-y way, this is one of the best blue creatures and a great addition in plenty of decks, including high-devotion and self-mill ones.

#2. Zur the Enchanter

The thing about wizards is that there's such a wide variety of them. Some of them are great on their own and don't need any typal synergy. Zur the Enchanter is one of those wizards. It wouldn’t be so great in a typal deck since it gives little to no advantages to other wizards. But it’s amazing in enchantment decks.

Being able to tutor an enchantment into play each turn allows for an absurd range of strategies in Commander. The most common builds for this card revolve around infinite combos but you can also build Voltron and pillow fort decks. It’s a really versatile creature that probably marks you as a threat at almost any EDH table.

#1. Kess, Dissident Mage

Kess, Dissident Mage

Graveyard recursion for non-permanent spells is always a great thing to have, especially in a format like Commander where you can only have a single copy of each non-basic land in your deck. And having a 3/4 flier for 4 mana isn’t exactly terrible either.

There’s clear support for instants and sorceries within the wizard space, and Kess, Dissident Mage is only one among many other wizards that work within that support. All in all, Kess is perhaps the best Grixis commander in Magic.

Best Wizard Payoffs

Since wizards as a collective offer such great variety, so do the cards that support and synergize with them. I’ve already mentioned some as combo pieces for specific strategies, and you’ll notice that a lot of them are really different from each other. Above is a sprinkle of the payoffs you get for playing wizards. It all depends on what the wizard does and needs.

You could say that most instants and sorceries work really well with a lot of wizards as a general rule. Reducing the casting cost of instants and sorceries and benefiting from spellcasting are common themes among the subtype, so those are a safe bet if you’re looking to build a wizard-heavy typal deck.

On top of that, mechanics like prowess on cards like Monastery Swiftspear, spell mastery on Dark Petition, and magecraft on Storm-Kiln Artist show just how much wizards thrive when spells fly.

Best Wizard Accessories

Mouse Wizard Playmat

Mouse Wizard playmat

Wizards come in all shapes and sizes, but few have great art. I think it's super eye-catching and inspires fun and a mystical quality to the game. Sometimes you don't want a specific card referenced through your accessories and this mouse wizard playmat is a great backdrop for a spellcasting deck full of wizards.

April Space Playmat Board Game MTG Duel Playmat Trading Card 23.6 x 13.8in Stitching Edges Compatible for TCG CCG RPG OCG with Card Zones Including Storage Bags (No Zone,Mouse Wizard)
  • 【Product Name】: April Space Playmat 【Size】: 23.6 x 13.8 inches (600 x 350 mm) 【Product thickness】: 2MM
  • 【Product Material】: Natural rubber+fabric products+edge compatibility 【Product Technology】: High resolution ink high-definition printing
  • 【Product Features】: The anti slip rubber base can fix the mouse pad on any surface; Carefully designed surround seams bring long-lasting fun. Easy to clean, effectively preventing accidental damage caused by liquid overflow. If necessary, clean the mouse pad to keep the computer settings clean and tidy.
  • 【Product Display】: All products are subject to the main image, while other images are only for effect display and have nothing to do with the product itself. 【Product Description】: We are making rubber and it will have a slight rubber smell. The odor takes about 2-3 days to disappear. 【Product reality】: Due to printing issues, there will be 1-2cm errors.
  • 【Product Reward】: Each mouse pad comes with a mouse pad bag! -----More styles of products, please visit the store to browse, hundreds of styles for you to choose! ! ------------

Snapcaster Mage Card Sleeves

Snapcaster Mage card sleeves

A very well-liked (and disliked) card in the Magic community, Snapcaster Mage is a classic and has really sleek art. The card was designed by Tiago Chan, the 2007 Magic Invitational champion.

This Mage has a whole bunch of stories behind it, but I’ll save that for another time. What’s important now is that you can use these Snapcaster Mage sleeves to protect your wizard deck.

The Teferi Ultra Pro Bundle

Teferi-themed bundle

Teferi got his first properly named card (we don’t talk about Disruptive Student) in 2006 with the previously mentioned Teferi, Mage of Zhalfir. The next time we'd see him was in Commander 2014 as one of the planeswalker commanders. We’ve since only seen him represented as a planeswalker.

You either love or hate Teferi's cards. But he's a more-than-likeable character who's shown up time and time again. So why not use this Teferi-themed bundle to make your wizard (or control) decks look absolutely amazing?

Accessories Bundle: Magic The Gathering: Teferi
  • Sleeves are made with ChromaFusion Technology, for premium opacity and no-peel art backing.
  • Features exclusive Teferi artwork for Magic: the Gathering.
  • Everything you need to get started playing Magic.

What Is Wizardcycling in MTG?

Wizardcycling is an ability that appears in only two cards: Step Through and Vedalken Aethermage. This ability lets you pay a specific mana cost to discard the card with the ability, then search for a card with the wizard type in your library, reveal it, and put it into your hand.
This ability essentially works as a wizard tutor while being on cards that can serve other circumstantial purposes.

Wrap Up

Wizard's Spellbook | Illustration by Iris Compiet

Wizard's Spellbook | Illustration by Iris Compiet

Wizards have a long history in the game. They’ve been here from the start and they’ll probably be here for as long as Magic continues. My rankings are just a handful of the most powerful wizards out there right now.

So, what are your favorite wizards? Do you think I missed any important ones that you would’ve liked to see? Feel free to leave a comment down below, and follow our blog for more content like this. You can also find us on Twitter or Discord to keep the conversation going.

That’s all from me for now, folks. Stay safe, and I’ll see you next time!

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