Last updated on August 17, 2025

Umbris, Fear Manifest | Illustration by Daarken
Horror creatures are classic enemies of fantasy stories, the works of H.P. Lovecraft, and RPGs. Horrors have been getting some love recently, with Wizards printing some very powerful horror creatures and legendary horrors. From the Mind Flayarrrs CLB Commander precon to the twisted characters of Gollum and Sauron in Tales of Middle-earth, and even the horrific haunted house world of Duskmourn, itโs a fact that EDH players love to build weird typal decks no oneโs focusing on, and horrors can fit that horrific desire.
Today weโre focusing on the most horrifying commanders you can play to instill fear in your opponents, whether by slowly milling their libraries or by convincing their weak-minded minions to fight by your side.
With that in mind, letโs dive in!
What Are Horror Commanders in MTG?

Morinfen | Illustration by Carl Critchlow
Horror commanders are legendary horror creatures in MTG that can be your commander according to the EDH rules. Horror creatures are usually themed as creatures so unreal, scary, and twisted that they deal mental damage. In MTG this is represented by attacking playersโ libraries or hands. So itโs very common to see horror creatures with saboteur abilities (combat damage triggers) that let you mill or exile cards from opponentsโ libraries, make them discard, and more. Black is the color with the most horrors, and the theme of the Dimir color combination matches horrors well.
Many old creatures were errataโd to have the horror type. For example, Gallowbraid was initially only a legend when it was printed in Weatherlight and received the Phyrexian horror type later on.
Honorable Mention: Gitrog, Horror of Zhava
Iโm putting Gitrog, Horror of Zhava as an honorable mention because, as a legendary horror that only exists in MTG Arena, it can only be used as a commander in Brawl. Gitrog is a nice stax card that makes your opponent sacrifice a non-token creature every turn or deal with a 6/6 menace. Plus, when they do, youโll get an extra land, and you may sacrifice lands to draw cards when theyโre not needed in the late game.
#41. Greel, Mind Raker
Greel, Mind Raker strikes me as the worst horror commander because its discard ability targets a single player, and thatโs ineffective in EDH. Iโd reconsider if it was something like โeach opponent discards cards.โ Plus, itโs bad when your 5-mana commander dies to Lightning Bolt or similar removal.
#40. Gallowbraid
Gallowbraid is a 5/5 trample creature with downside, which is a bad commander to play in this day and age. Your best bet is to take advantage of the life youโll lose due to cumulative upkeep, and when youโre almost dead you can switch life totals with other players using cards like Tree of Perdition.
#39. Morinfen
Morinfen is similar to Gallowbraid in that itโs a bad card and you lose life from cumulative upkeep, but it trades the 5/5 trample body for a 5/4 flying body, which is much better. A Voltron build would be more appropriate here, stacking auras and equipment on your commander and beating down. Swapping life totals is also a valid strategy here as well.
#38. Uchbenbak, the Great Mistake
Uchbenbak, the Great Mistake has an interesting logistical play as your commander. If it dies, you can choose not to return it to the command zone and then play it later with its descend ability. This will save you 1 mana, and the finality counter doesnโt matter as you can return it to the command zone instead of exile. That said, this commander is a โgreat mistakeโ as it doesnโt provide much strategy outside of dealing commander damage.
#37. Gisela, the Broken Blade
Gisela, the Broken Blade is a good, efficient creature with nice stats and abilities, but it isnโt the most interesting creature to build around in EDH. Unfortunately, thatโs what I value most in a commander, and Giselaโs fine but unexciting. It can be built as a lifegain commander, a Voltron commander, or even an angel typal commander. Iโd rather play Gisela in a Bruna, the Fading Light deck for the obvious synergies involving the meld mechanic.
#36. Zellix, Sanity Flayer
Zellix, Sanity Flayer rewards you for milling creature cards by producing 1/1 horror tokens. Zellix can have a background too. A green background gives you better access to ramp, and a black background leans more on the mill and horror aspects. Haunted One, one of the best background enchantments, goes well here since it'll give a boost to the horror tokens produced by Zellix.
#35. Grazilaxx, Illithid Scholar
Grazilaxx, Illithid Scholar is a commander thatโs a fit for blink decks. You can attack freely with a weak creature that has a good ETB effect because youโll either return it to your hand or draw a card. Mono-blue limits what you can do with Grazilaxx, but thereโs some fun to be had with ninjas, cards like Faerie Seer, and Archaeomancer/Ghostly Flicker loops.
#34. Abomination of Llanowar
Abomination of Llanowar can be a large beatstick in an elf deck. Abominationโs P/T cares about the number of elves you have on the battlefield and in the graveyard, which is a nice twist on the archetype. You donโt care much if an elf gets removed or the board gets swept because it will still count towards your commanderโs stats. You can make it grow by self-milling too, which is something GB decks have the tools for. Once you have a large commander, ensure it has evasion and protection to take your enemies down.
#33. Tsabo Tavoc
Tsabo Tavoc has very relevant abilities for Commander. Itโs a 7/5 with protection from legends, which means that you can block any commander or legendary creature out there. Then, if you pay and tap it, you can destroy almost any commander. That said, itโs also expensive at 7 mana, and people will often snipe it to protect their own commanders.
#32. Bruna, the Fading Light
Bruna, the Fading Light has a 5/7 flying and vigilance body, which is interesting for a commander, and you get an immediate benefit after casting it. You can certainly go the reanimator route, although itโs hard to fill a graveyard in mono-white, so Bruna is more of a value commander. Odds are you'll be trying to meld it with Gisela, the Broken Blade to produce a game-winning threat, but you might lean into human and angel synergies to maximize the cast trigger.
#31. Kraum, Violent Cacophony
My nightmare is to only play against Izzet () storm decks for the rest of my life. What a horror! Kraum, Violent Cacophony is an Izzet storm commander who focuses on casting two spells on each playerโs turn. If you can manage this with cheap instants and sorceries, youโll pump up this commander and draw a ton of cards. Kraum, Violent Cacophony can fit well into storm decks, but letโs be honest, youโll most likely run with a commander like Veyran, Voice of Duality instead.
# 30. Gollum, Scheming Guide
How good are your bluffing skills? A card like Gollum, Scheming Guide is just fun as your commander. When this halfling attacks it becomes a guessing game for your opponent. If they guess wrong, you get a draw and your commander canโt be blocked. This pairs quite well with pump or equipment cards, especially cards like Blackblade Reforged and Vorpal Sword.
#29. Nihiloor
Nihiloor is an Esper commander that incentivizes you to steal creatures from your opponents and make them taste their own poison. Youโll want to have a flicker engine to maximize Nihiloorโs ETB trigger because each time you blink your commander, you can steal creatures from your opponents. My problem with this commander is that the upside is low, as draining an opponent for 2 or stealing creatures with restrictions isn't that awesome. I would probably prefer playing it in an Esper blink deck to benefit from the ETB instead.
#28. Zopandrel, Hunger Dominus
Zopandrel, Hunger Dominus makes for a nice ramp target since youโll want it on the battlefield as quickly as possible. Its ability immediately doubles your creaturesโ power and toughness during combat, so you can get a massive attack the turn Zopandrel hits the battlefield. Your commander is effectively an 8/12 creature with reach in combat, so itโs far from useless and defends you well against incoming fliers. Whatโs more, it can become indestructible by sacrificing two creatures, reducing the odds that your commander will be destroyed during a critical combat step.
#27. Old Stickfingers
Old Stickfingers is a fine reanimator commander since each time you cast it, youโll get to put X creatures in your graveyard for sure. Coupled with a few self-mill and reanimate effects, youโll get a fairly large commander and plenty of juicy targets for an Animate Dead or Necromancy. As an added benefit, each time you cast your commander again, youโll grow your graveyard even further and get an even bigger threat.
#26. Grakmaw, Skyclave Ravager
Grakmaw, Skyclave Ravager is a commander that cares about +1/+1 counters and tokens, so youโll want to include many +1/+1 counter creatures, proliferate effects, and cards like Ozolith, the Shattered Spire. Grakmaw also gives you some removal insurance by leaving behind a big token when it dies. Keep in mind that Doubling Season is the card that synergizes the most with counters and tokens.
#25. Runo Stromkirk / Krothuss, Lord of the Deep
Fancy a deck filled with impactful cards like Scourge of Fleets and Deep-Sea Kraken? Sea creature commander Runo Stromkirk is your guy. You want creatures with mana value 6 or greater, preferably sea monsters, to turn Runo into Krothuss, Lord of the Deep and start creating copies of those monsters. Once the kraken ship gets going, itโs hard to stop.
#24. The Master of Keys
The Master of Keys can play like a mixture of an enchantress and self-mill commander. This Esper commander () can mill a decent number of cards from your library and set up your graveyard for its next ability. Enchantments in your graveyard will have escape, giving your some welcome recursion. Let your opponents run through their enchantment removal as you bring back great cards like Mystic Remora or Ripples of Undeath from your graveyard.
#23. The Gitrog, Ravenous Ride
The Gitrog, Ravenous Ride is the latest iteration of The Gitrog Monster and unfortunately, it doesnโt pack as big of a punch as the other versions. The stats and keywords of this commander are great, but Iโm just not sold on the saddle ability. It can be an okay way to draw cards and dump lands onto the battlefield, but it requires sacrificing a creature. That's not difficult, but it's not effective with the usual 1/1 fodder you'd have lying around. But paired with a card like Daemogoth Titan? Now weโre talking!
#22. Tekuthal, Inquiry Dominus
Tekuthal, Inquiry Dominus is a proliferate commander that can gain indestructible, which is essential if you want it to stick around. Proliferating twice is very flexible, so you can go with blue creatures that have +1/+1 counters, planeswalkers, or artifacts with charge counters. Unlike Atraxa, Praetors' Voice, youโre restricted to blue or colorless cards only, so thereโs a limit on what kind of cards youโll actually be able to proliferate.
#21. Sauron, Lord of the Rings
My least favorite of the Sauron cards, Sauron, Lord of the Rings can be a viable commander. This avatarโs cast trigger is solid in a reanimator deck, and a 9/9 commander can threaten opponents through commander damage. Good qualities aside, I think this card is too expensive and clunky to truly compete in EDH matches. The middle of these rankings is a perfect spot for the upsides and downsides of this commander.
#20. Arvinox, the Mind Flail
Arvinox, the Mind Flail is the MTG version of Mind Flayer, the Shadow from Secret Lair x Stranger Things, which makes for a scary horror commander. Youโll need to control three permanents from other players to unlock Arvinox as a creature, which you can do by reanimating creatures from their graveyards, using the ability of cards like Gonti, Lord of Luxury, or with Arvinoxโs own ability. Youโll combine a powerful 9/9 body with the ability to play cards from your opponentsโ libraries, and your board will get stronger and stronger.
#19 Gollum, Obsessed Stalker
Gollum, Obsessed Stalker is an interesting black siphon-life commander. This Gollum can work similarly to cards like Defiant Bloodlord or Sanguine Bond, but you must first deal combat damage with Gollum to a player. The nice part is that Gollum is so cheap and has skulk to inflict this damage early on. Once this is done, itโll be time to ramp up your lifegain and siphon the very soul of your enemies!
#18. Gollum, Patient Plotter
Gollum, Patient Plotter has good things going for it as a commander. First, itโs a cheap commander at 2 mana, and you can get around commander tax by sacrificing a creature and returning it to your hand. Second, Gollum has an innate sacrifice ability, which makes it a good sacrifice outlet. That can be combined with sacrifice fodder, tokens, Blood Artist-type cards, you name it. Finally, โthe ring tempts youโ as you loop Gollum, so you can make one of your legendary creatures a strong ring-bearer to beat your opponents.
#17. Smรฉagol, Helpful Guide
Smรฉagol, Helpful Guide is a solid Golgari tempo commander. This cheap commander can help you rip through the different levels of The Ring, and each of these triggers mills your opponents and steals a land from them. You should gain a ton of advantage with more lands and the Ring tempts you abilities. And why not go full LotR theme by pairing it with a card like Call of the Ring?
#16. Drivnod, Carnage Dominus
Drivnod, Carnage Dominus doubles all your death triggers. For example, your Blood Artist will drain an opponent for 2 each time a creature dies. Drivnod is already a solid foundation for an aristocrats-themed deck, but the best part is that you can make it indestructible by exiling three creature cards from your graveyard. And having an indestructible 8/3 is truly a horror for your opponents.
#15. Kraum, Ludevic's Opus
Kraum, Ludevic's Opus is a solid commander by itself, providing card draw each time an opponent casts two or more spells. The best trait of this commander is the partner mechanic, which adds the possibility to play Izzet cards to already strong commanders like Tymna the Weaver. Tymna + Kraum is a strong and staple cEDH pair. Being able to play red cards like Glint-Horn Buccaneer with Malcolm, Keen-Eyed Navigator is very powerful as well.
#14. Solphim, Mayhem Dominus
Solphim, Mayhem Dominus doubles non-combat damage dealt to opponents and permanents they control, and thatโs what we should focus on when building this commander. Cards like Guttersnipe or Sulfuric Vortex that deal repeated damage to each opponent are key, since our commander will amplify the damage dealt. You can strengthen Solphim by adding cards like Torbran, Thane of Red Fell to raise the damage dealt by red sources even further. Look for combos like activating Heartless Hidetsugu to kill an opponent, or casting Blasphemous Act while having Stuffy Doll and an indestructible Solphim in play to deal 26 damage to someone.
#13. Sauron, the Necromancer
Sauron, the Necromancer is a powerful commander that benefits from staying on offense. Youโll want self-mill effects to get creatures into your graveyard, then attack with Sauron and get 3/3 wraiths each turn. The wraiths are exiled copies of creatures in your graveyard, and thatโs already good enough with good ETB creatures. Sauron is a very powerful ring-bearer, so you should fit some โโtempted by the ringโโ cards in your deckโs 99.
#12. Obosh, the Preypiercer
Obosh, the Preypiercer can be your companion, but here Iโll analyze Obosh coming from the command zone only. Remember that you can play even mana-valued cards if Obosh is your commander, itโs just that youโll want the majority of your creatures and cards that deal damage to be odd mana-valued. With Obosh in play, Sulfuric Vortex is suddenly dealing 4 damage to each player, while cards like Underworld Dreams and Syr Konrad, the Grim are dealing 2 damage with each trigger. Obosh also enables some easy lethal attacks with odd-costed creatures.
#11. Toxrill, the Corrosive
Toxrill, the Corrosive spreads sludge counters around your opponentsโ creatures and gives them -1/-1 for each sludge counter they have. If Toxrill lives, youโll give at least -4/-4 to all creatures in one turn cycle, so very few opposing creatures will survive. Whatโs more, youโll get tokens when creatures with slug counters die. Toxrill does it all: It gives you card advantage and mass removal, all while being a 7/7 creature. Proliferating sludge counters turns Toxrill into a machine gun. Token EDH players that rely on their 1/1s will hate you with a passion because this commander invalidates their game plan.
#10. Sauron, the Lidless Eye
Sauron, the Lidless Eye is an aggressive commander focused on going wide. Youโll steal the best creature around on ETB, and coupled with sacrifice effects you have a nice steal and sac engine. If youโre already going the sacrifice route, you should have sacrifice fodder and tokens laying around, and your commander can just give them +2/+0 on attacks. Itโs quite in character for Sauron to dispose of their minions, sending them to attack and deal the most damage possible while sacrificing those that would already die anyway.
#9. Mondrak, Glory Dominus
Token players often want just one thing: to be able to double the tokens produced. The famous effect present on enchantments like Parallel Lives and Anointed Procession is also present in Mondrak, Glory Dominus. When Mondrak is in play, suddenly each Raise the Alarm is producing four tokens, while Triplicate Spirits will make six fliers. Mondrak is reasonably costed, itโs very effective to build around, and having this doubling effect available in the command zone brings great consistency to a token strategy.
#8. Captain N'ghathrod
Captain N'ghathrod cares about horrors, and it wants you to actively attack with horror creatures. Youโll want to mill opponents and beat them down with horrors in order to maximize the free reanimate effect your commander grants. Arcane Adaptation bolsters the typal aspect of the deck by turning all creatures into horrors, even the ones youโve obtained from other players.
#7. Sauron, the Dark Lord
Whoa buddy, thatโs a lot of text on Sauron, the Dark Lord. Fortunately for you, Iโll explain why all the text is wonderful for a commander. Firstly, this may be one of the best ward abilities Iโve seen, as your opponents may not have legendary cards they either can or want to sacrifice. The next three segments of text work masterfully together. You can amass Orc Army tokens, they can help you advance The Ring emblem, which helps you gain a massive hand advantage. This Grixis commander may be expensive, but the dominance it can create is tantalizing!
#6. K'rrik, Son of Yawgmoth
K'rrik, Son of Yawgmoth is a very strong mono-black commander, and you can build it as a very strong and fast combo deck, or as a more fair deck. Although your commander is a 7-drop, you can cast it very fast with mana rocks, as early as turns 2-3. Once you have it in play, you can pay life to cast black spells while growing a lifelink threat that attacks to get that life back. Sanguine Bond only makes things worse for your opponents. A key card for this commander is Gray Merchant of Asphodel, which can be cast for 3 mana and 4 life thanks to Kโrrik, but it will return you at least 15 life.
#5. Umbris, Fear Manifest
With Umbris, Fear Manifest youโll get to exile a lot of cards from your opponentsโ libraries and have a giant commander. Whatโs more, if you keep playing nightmares and horrors, youโll get to exile even more stuff. Umbris cares about your opponents' cards in exile, so you donโt have to worry about most graveyard hate ruining your plan. In fact, that helps you a bunch, so you should play cards like Leyline of the Void and Tormod's Crypt. Umbris will be bigger each time you cast it, and you easily win via commander damage by making it unblockable, or by using infinite ETB engines to mill opponents out.
#4. The Gitrog Monster
The Gitrog Monster is a powerful midrange Golgari commander. It is a massive 6/6 deathtouch frog horror that demands you sacrifice a land each turn, but draws you a card if you do. It allows you to play extra lands too, which is always nice in green EDH decks. In this deck, you want a lot of land cards to go to your graveyard, so look out for self-mill effects. Playing ramp cards like Harrow or Crop Rotation instead of Cultivate also helps put lands in your graveyard. Ramunap Excavator and Crucible of Worlds are essential in this type of deck.
#3. Thalia and The Gitrog Monster
Combining two powerful commanders in one package must be good, right? Thalia and The Gitrog Monster is basically one of the best frog commanders, The Gitrog Monster, playing white with an extra ability from Thalia, Heretic Cathar tacked on. The result is an awesome Abzan commander that gives you so much card advantage, especially when combined with land recursion packages. Oh, and a 4/4 first strike + deathtouch handles combat really well on its own.
#2. Yarok, the Desecrated
One of the best Sultai commanders, Yarok, the Desecrated is a fun horror to run as your elemental commander if you like ETB effects. Your deck will be very permanent-centric because youโll want to get the most out of the Panharmonicon effect coming out of the command zone. Any permanent that has a good ETB effect is fair game. Yarok is also an elemental, and you can combine aspects of elemental matters and good elemental creatures with ETB effects in the same deck. Examples include Risen Reef, Mulldrifter, and Grief.
#1. Atraxa, Praetors' Voice
Atraxa, Praetors' Voice is one of the most popular commanders ever judging by the lists published online. The free proliferate effect you get from Atraxa fits a superfriends deck very well, and you can also play creatures with +1/+1 counters, artifacts with charge counters, and much more. Plus, Atraxa is a 4-color commander, which means youโll have very little color restriction on what you can actually play in EDH, and on top of that it's one of the best lifelinkers in MTG.
Best Horror Commander Payoffs
Although itโs not a common creature type like elves or humans, there are some characteristics that many horror commanders share and that you can explore to make the best use of them.
Many horrors exile cards from your opponentsโ libraries. To benefit from this, you can use cards like the Eldrazi processors from Battle for Zendikar. Ulamog's Nullifier and Mind Raker are much stronger cards when you can use their abilities. Ashiok, Nightmare Muse can further contribute to this theme by exiling cards and playing them from exile.
Mill is a common theme among horror creatures. Commanders like Zellix, Sanity Flayer and Umbris, Fear Manifest can command effective mill decks. Consuming Aberration is a horror, an enabler, and a payoff for this strategy all in one.
Thing in the Ice transforms into Awoken Horror, which is an asymmetric board wipe for non-horror creatures. If you already have a board filled with horror creatures, this is a very strong play. Combine this with cards that care about dealing combat damage and you have a good engine going.
Horror typal is hard to pull off because there are few good horror creatures and horror lords. Cards like Uchuulon and Grell Philosopher give you a benefit for playing horror creatures.
On top of these solid horror commander strategies, some of these commanders can even work well with the aristocrat strategy. With three versions of The Gitrog Monster and horror cards like Mondrak, Glory Dominus, sacrificing smaller creatures may have huge benefits. Cards like Zulaport Cutthroat, Spinner of Souls, and Elenda, the Dusk Rose pair well with some of these horror commanders.
Commanding Conclusion

Sauron, the Necromancer | Illustration by Yongjae Choi
You can certainly have fun while commanding horror creatures, whether youโre milling cards from players, exiling them, or gaining control over them. Horror creatures push into the weirdest aspects of MTG, so one thingโs for sure: Youโre not playing a straightforward strategy with horrors. Thatโs one of the best aspects of the game for me. Thereโs an abundance of diverse horror commanders and some interactions involving the creatures that you can play.
What are your favorite horror commanders? Do you or your group play one of these regularly? Let me know in the comments section below or in our Draftsim Discord. Thanks for reading, and in the meantime, keep getting into your opponentsโ minds and libraries with horrors.
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