Last updated on August 8, 2025

Orcish Bowmasters | Illustration by Tyler Jacobson
Have you ever looked at a goblin and wished your little guy was just a bit bigger? Then do I have the creature type for you! Orcs were used in the early days of Magic as a design for bigger goblins, though theyโve matured into a creature type all their own.
The orcs found in Magic arenโt that far from those in Lord of the Rings, as exemplified by the Universes Beyond set. Magicโs orcs are pirates, warriors, and always looking for a fight. So, letโs look at the best of them!
What Are Orcs in MTG?

Storm Fleet Arsonist | Illustration by Jason A. Engle
Orcs in Magic are creatures with the orc subtype, as indicated in the type box. Weโve seen orcs throughout Magicโs history. Cards like Orcish Settlers and Orcish Librarian, or Argivian Cavalier show the orcs on Dominaria. The creature type is also on Tarkir and Ixalan, where theyโre warriors and pirates, respectively.
Orcs are aggressive creatures, with abilities and stats to match. The Lord of the Rings: Tales of Middle-earth had a generous focus on orc creatures and offered some of their only true support cards.
#38. Orc Sureshot
Hereโs a great card for token decks. Four mana is a lot, but Orc Sureshot can take out all your opponentโs creatures if you can consistently make multiple creatures a turn.
Even if it doesnโt kill anything, giving a large blocker -1/-1 a few times enables plenty of extra attacks.
#37. Merciless Executioner
Creatures with edicts attached to them are useful in decks that can exploit them. Merciless Executioner is good for token decks that always have an irrelevant 1/1 lying around to sacrifice while your opponents lose real threats, or in decks that can repeatedly get this trigger like Meren of Clan Nel Toth.
#36. Mer-Ek Nightblade
Plenty of cards give keywords to creatures with +1/+1 counters, but Mer-Ek Nightblade is among the most annoying. Your opponent often needs to multiblock to take out massive creatures bolstered by counters, and deathtouch ensures youโll kill all of them.
Itโs also incredible with cards like Tuskguard Captain that gives those same creatures trample.
#35. Storm Fleet Arsonist
Storm Fleet Arsonist is a little expensive but intriguing. It could be a solid top-end for an aggressive deck, but Iโm interested in it as a combo piece. There are many ways to infinitely flicker a creature, so the right deck could use this to decimate an opponentโs board.
#34. Cutthroat Negotiator
One of the few group hug orcs, Cutthroat Negotiator is a neat little card. Anything that makes Treasure when it attacks is worth looking at for an aggressive deck, and the card draw gives your opponents a reason to keep taking a measly 4 damage.
Assuming this orc's parley ability usually makes two or three Treasures in a four-person pod, this is solid in Commander.
#33. Rootha, Mercurial Artist
Rootha, Mercurial Artist is almost an amazing card. A repeatable Dualcaster Mage effect thatโs hard to interact with as its activated ability is strong, but 5 mana for each rotation is a lot. You donโt need to pay it all at once, but this has to come down and stay down for multiple turns to get maximum value, which is a little slow.
#32. Orcish Settlers
Orcish Settlers has one of Magicโs best artworks from Pete Venters, but itโs not terrible. There are plenty of ways to make this ability cheaper with cards like Training Grounds, or you can ramp hard.
This card destroys problematic lands like Gaea's Cradle or Cabal Coffers and even hits basics if you want to be really nasty.
#31. Cirith Ungol Patrol
Cirith Ungol Patrol is intriguing. Itโs a bit of an expensive creature, but itโs also a cheap sacrifice outlet. Getting a card and a Food for 1 mana and a creature is a great deal, especially at instant speed.
That said, you can only do it once a turn cycle, and it canโt sacrifice itself. It may be too slow to do anything impressive.
#30. Dire Fleet Ravager
Orcs like getting aggressive, and Dire Fleet Ravager helps get damage through. Itโs also synergistic with cards that want you to lose life like Death's Shadow and Vilis, Broker of Blood to enable some powerful synergies as soon as it hits the battlefield.
#29. Dire Fleet Neckbreaker
Many orcs on Ixalan found themselves in a life of piracy, and Dire Fleet Neckbreaker leads the charge. Lots of pirate cards are aggressive and want you to attack with the raid mechanic, and this pseudo-lord does a great job of pushing damage to finish off your opponents and let small, dorky creatures trade up in combat.
Ruthless Knave is so close to being utterly broken. It would be incredible if one of these activated abilities cost just a little less.
Itโs still a fantastic card draw engine in dedicated Treasure decks using tools like Old Gnawbone, Ancient Copper Dragon, or Bootleggers' Stash to generate enough Treasure that losing a few wonโt matter.
#27. Gemcutter Buccaneer
A little convoluted, but the baseline of a 4-mana 1/3 that gifts a Treasure on every pirate you play is fine. The equipment text is a bit fiddly, but that's definitely one way to weaponize your Treasure outside of just casting spells.
#26. Plargg, Dean of Chaos
Plargg, Dean of Chaos is a fine card. Graveyard- or madness-based decks can get a lot of mileage from a cheap rummager. The activated ability is a little weak because youโll always lose at least 2 mana on the exchange, but it might be useful in a deck with a carefully sculpted curve so you almost always hit what you want.
#25. Cadira, Caller of the Small
Cadira, Caller of the Small is necessary for token decks just because it makes the cutest tokens in the game with its Rabbits.
Jokes aside, this kind of token-doubling ability can win a game. Cadira counts all your tokens, including things like Treasures and Clues. A bit of evasion through something like Whispersilk Cloak makes this a threat.
#24. Blood-Chin Fanatic
A vicious warrior from Tarkir, Blood-Chin Fanatic provides warrior typal decks with a way to close the game. A repeatable fling ability that gains you life is fantastic in aggressive decks, even if the typing restricts what you can toss.
Of course, you could always use Conspiracy to change the typing of your cards and throw an Ulamog, the Ceaseless Hunger at an unsuspecting opponent.
#23. Moria Scavenger
A rummager with haste is something graveyard decks are happy to play, especially when it comes with a friend. Moria Scavenger is a surprisingly robust little card; a 1/4 with deathtouch blocks amazingly at any point in the game. This one pitches extra lands, sets up graveyard synergies, and makes plenty of sacrifice fodder.
Moria Scavenger fills multiple roles at an efficient rate.
#22. SekโKuar, Deathkeeper
Sek'Kuar, Deathkeeper can be a strong aristocrats commander. Making creatures when your creatures die doubles your sacrifice fodder. It works great with cards like Merciless Executioner and other creatures that sacrifice themselves for their ability, like Spore Frog and Blood Pet.
#21. Frenzied Saddlebrute
The biggest drawback to mass haste enablers like Mass Hysteria and Concordant Crossroads is that they can turn against you, but Frenzied Saddlebrute ensures your opponents are only attacking each other.
It's a great card to use with goad commanders like Gix, Yawgmoth Praetor and Edric, Spymaster of Trest that encourage your opponents to attack each other instead of you.
#20. Ire Shaman
Megamorph was a whiff of a mechanic, but Ire Shaman is among the better cards with it. This shaman is an aggressive option for decks that donโt mind investing a little mana for an extra card and a decently-sized menace threat, and itโs hard to block on turn 2.
This fine red card should be in more Cubes than it is.
#19. Warg Rider

Well you see, the wolf is a warg, and the orc is riding it. Hence, Warg Rider. This is one of the only true โorc typalโ cards you'll find out there, though it has cross-synergy with goblins too. Amass 2 for free every combat isn't the worst, and makes up for the lackluster stats on this 5-drop.
#18. Captain Vargus Wrath
Captain Vargus Wrath gives you another orc to buff your pirates, though this offers a far more substantial boost. Vargus can be a fine commander to cast multiple times thanks to its low cost, but it also serves well in the 99.
You only need to cast your commander twice to get an above-rate boost, and this only gets better in longer, grindier games.
#17. Zurgo Helmsmasher
How long can you ignore the massive orc knocking on your door? Zurgo Helmsmasher is aggression in a card. This is well-statted to become a Voltron commander, and your opponents canโt just chump because itโll become even better.
Youโll want some protective spells since Zurgo is vulnerable on other playersโ turns, but this could lead to a fantastically aggressive Commander deck.
#16. Shagrat, Loot Bearer
Shagrat, Loot Bearer is a great option for equipment decks that want to suit a creature up without paying exorbitant equip costs. Cards like Kaldra Compleat and Argentum Armor love a card like this that cheats on equip costs.
Rakdos () also makes Shagrat an intriguing commander for an equipment deck; you lose out on some equipment support, but it gets access to colored equipment like Mask of Griselbrand.
#15. Zurgo Bellstriker
Zurgo Bellstriker isnโt nearly as flashy as its original variant, but it trades all the frills for sheer efficiency. One-mana 2/2s are a staple of red aggro decks, and this gets to dash in with haste if you draw it off curve. Zurgo is just a fantastic body for aggro decks, only held back by being legendary.
#14. Ruin Raider
Who doesnโt like extra copies of Dark Confidant?
Ruin Raider is the aggressive version of the classic card, drawing cards if you can attack reliably. It works best paired with cards that generate evasive creatures like Bitterblossom or Alela, Artful Provocateur to enable raid as consistently as possible.
#13. Shaman of the Great Hunt
Shaman of the Great Hunt forces your opponents to deal with you in combat now or let your creatures get too big to handle. It's great with evasive creatures like Looter il-Kor and Slither Blade that your opponents canโt block, and it provides plenty of card draw later in the game.
#12. Feywild Caretaker
Look, the initiativeโs just a messed up mechanic in 1v1 Constructed, so much so that you'll reach as far as uncommons like Feywild Caretaker to get it. It's much more tame in Commander, where three opponents are vying over the initiative and the reward of a 1/1 flier every turn is greatly diminished.
#11. Wild-Magic Sorcerer
I have a soft spot for Wild-Magic Sorcerer as a card my friends and I have put in many decks. Itโs a great payoff for exile-based decks like Prosper, Tome Bound and Faldorn, Dread Wolf Herald, or even just in decks loaded with cascade cards.
Itโs weakened by doing nothing on its own, but this provides incredible value in a deck that can exploit it.
#10. White Plume Adventurer
White Plume Adventurerโs time in the sun may have passed with its banning in Legacy, but Iโm sure everybody will remember the Commander mechanic that broke the format.
It's still a reasonable card for Commander since you have all the tools to accelerate this out early, even if defending the initiative is harder in multiplayer. Itโs also a fine Cube card, especially for higher-powered ones.
#9. Coercive Recruiter
Getting an effect repeatedly is a great way to break a card. Coercive Recruiter isnโt broken, but the continuous threaten effect breaks through a stalled board state marvelously to force the last point of damage in with your pirate deck.
Itโs also strong with sacrifice synergies. Taking your opponent's creature, attacking with it, and then sacrificing it to something like Deadly Dispute or Fling is a classic Magic strategy.
#8. Gorbag of Minas Morgul
A great strength of goblin decks is going wide with tokens, and Gorbag of Minas Morgul gives those decks an incredible payoff. Gorbag can be a great finisher alongside a Blood Artist effect, letting your tokens deal extra damage.
Itโs also a fantastic piece that makes your goblins into cards or mana, and it doesnโt need to be tokens.
#7. Brutal Hordechief
Hellrider is a great card, so what if it gained you life? Brutal Hordechief lacks haste but makes up for it with a game-ending ability. You can activate that ability and swing out, making all the creatures the defending player controls block an irrelevant 1/1 while the rest of your horde streams past.
Itโs also a great trick with creatures that want to take damage like Brash Taunter.
#6. Zurgo and Ojutai
Somehow the best version of Zurgo is the one thatโs evasive, hasty, and draws cards.
Zurgo and Ojutai hits really hard and can let you see up to nine extra cards a turn with a few other dragons. Itโs also fantastic with dragons that have strong ETB abilities, like Bogardan Hellkite or Dragonlord Atarka. Itโs even seen some Standard play as a top-end threat for midrange decks.
#5. Plargg and Nassari
My, how a small orc grew up.
Plargg and Nassari is a Commander card since you want multiple players for its trigger to do work, but it does so much. It promises two free spells each turn, just for being in play! Theyโre cast from exile, which plenty of cards like Passionate Archaeologist and Faldorn, Dread Wolf Herald care about.
Whatโs a Stolen Strategy doing in your decklists when this card exists?
#4. Burakos, Party Leader
The party mechanic hasnโt gotten a ton of dedicated support, but Burakos, Party Leader is the choice to helm a party-themed Commander deck. Making any Treasure when you attack is powerful, and this makes three or four. Plus, it pushes some extra damage.
With a little bit of evasion, this could represent a Dark Ritual every turn.
#3. Orcish Lumberjack
Orcish Lumberjack is one of the best mana dorks ever, letting you untap on turn 2 with up to 5 mana if you have a forest to sacrifice and a land drop. Sacrificing lands is hardly even a downside with cards like Titania, Protector of Argoth and Wrenn and Six running around.
#2. Port Razer
Additional combats arenโt quite as good as taking extra turns, but aggressive decks can make excellent use of them.
Port Razer drops a ton of damage once it starts attacking. It can even represent infinite combats with Helm of the Host, though itโs a little finickier than the same combo with Combat Celebrant.
#1. Orcish Bowmasters
Topping the list is the orc archer thatโs gotten the most Commander intrigue from Tales of Middle-earth.
Commander decks are chock full of card draw, and Orcish Bowmasters benefits from it as much as your opponents. Thatโs before you consider the interaction with this and wheels; if you cast a single Wheel of Fortune effect, you get a 22/22 and deal 21 damage to any target. The curve of this on turn 2 into the wheel on turn 3 produces enough damage to kill a player then and there since the Orc Army would have come into play the previous turn.
This card may not be as broken as some players think, but it became a black staple overnight.
Best Orc Payoffs
As a creature type orcs donโt have a super-defined mechanical identity, but there are a couple of small mechanics you can exploit with them. First and foremost, pirates! A couple of orcs make your pirates better, but some of them are also pirates, like Port Razer and Ruin Raider. A typal deck centered around pirates is a great start.
Some orcs in Lord of the Rings: Tales of Middle-earth care about orcs and goblins, like Gorbag of Minas Morgul. Youโre much more likely to get mileage from goblins than orcs, though you can use both. Mauhรบr, Uruk-hai Captain and Orcish Siegemaster fit this same bill.
As a rule, lots of orcs in Magic want to be aggressive. Even the more general ones want you to be getting in and dealing combat damage, so the best way to maximize their impact is to look for a strategy that wants you to attack early and often. Cards with goad or other ways to give your creatures evasion are useful in Commander to help facilitate such strategies.
Wrap Up

Plargg and Nassari | Illustration by Yigit Koroglu
Orcs want one thing in Magic: to get aggressive and beat face. I guess thatโs two things. The creatures are all aggressively statted, and many have abilities that reward you for challenging your opponents in open combat.
The Lord of the Rings crossover set has introduced a lot of variety and some new mechanical identities to the card type once regulated to being warriors, pirates, and memes. What are your favorite orcs? Do you think Orcish Bowmasters broke cEDH? Let me know in the comments below, or over in the official Draftsim Discord.
Stay safe, and fight!
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