Jean Pierre Charalambos recently released the version 1.0 of his Proscene library. Proscene is a Processing library that handles camera and coordinate system transformations in order to simplify the creation of interactive 3D scenes. In principle, Proscene can use any 3D renderer in Processing (P3D, OPENGL, GLGraphics), but we have been working together to allow for a better integration of Proscene and GLGraphics, in particular for offscreen rendering.
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Archive for the ‘proscene’ Tag
Integrating Proscene and GLGraphics 4 comments
Proscene 0.9 Leave a comment
Jean Pierre Charalambos just released a new version of his excellent Processing library, Proscene 0.9. Proscene provides classes to ease the creation of interactive 3D scenes. This new version incorporate many new features, among them a third person camera.
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GLGraphics 0.9.3.3 3 comments
Thanks to the contributions from Jean Pierre Charalambos and Aaron Koblin, I finished a new version of GLGraphics with a couple of very useful additions, plus some bug fixes as well. Download the library package from sourceforge.
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