Jean Pierre Charalambos recently released the version 1.0 of his Proscene library. Proscene is a Processing library that handles camera and coordinate system transformations in order to simplify the creation of interactive 3D scenes. In principle, Proscene can use any 3D renderer in Processing (P3D, OPENGL, GLGraphics), but we have been working together to allow for a better integration of Proscene and GLGraphics, in particular for offscreen rendering.
Read the rest of this entry »