Thanks to the very useful processing library templates created by Andreas Schlegel, I updated the websites of all the libraries I have implemented to date: GLGraphics, GSVideo, proTablet, proGPUKLT and proDMX.
Read the rest of this entry »
Archive for the ‘Programming’ Category
New websites for libraries Leave a comment
OSX strangeness 2 comments
GStreamer under OSX requires setting a couple of environmental variables: DYLD_LIBRARY_PATH and GST_PLUGIN_PATH. One approach I relied on before in order to define these variables was to use the the setenv command in the /etc/launchd.conf file. launchd.conf is read by the launchd service during system boot. But, it turns out that any variable that starts with DYLD is just ignored…
Read the rest of this entry »
GLGraphics 0.9.3.3 3 comments
Thanks to the contributions from Jean Pierre Charalambos and Aaron Koblin, I finished a new version of GLGraphics with a couple of very useful additions, plus some bug fixes as well. Download the library package from sourceforge.
Read the rest of this entry »
GLGraphics 0.9.3 15 comments
After a long pause, I’m back to the blog. This time, to mention a new package of the GLGraphics library, 0.9.3, that I uploaded to sourceforge just a few days ago. Download link here.
Read the rest of this entry »
GLGraphics 0.9.2: better integration with Processing camera (and more) 13 comments
This new release of GLGraphics (0.9.2, Update: use this other package if you need a Java5-compatible version) includes a couple of exciting new features/improvements. First of all, code using GLModels (the class that stores 3D models directly in the GPU memory for fast rendering) can be safely mixed with the default Processing methods for camera and viewport handling. Secondly, the API of the GLModel class has been expanded with many utility methods to load data into a model (this includes the possibility of loading an entire model from an xml file). And finally, a new class called GLModelEffect encapsulates shaders that are applied during the rendering of a GLModel. This allows for effects like bump mapping, toon shading, fur rendering, etc. Read the rest of this entry »