This new release of GLGraphics (0.9.2, Update: use this other package if you need a Java5-compatible version) includes a couple of exciting new features/improvements. First of all, code using GLModels (the class that stores 3D models directly in the GPU memory for fast rendering) can be safely mixed with the default Processing methods for camera and viewport handling. Secondly, the API of the GLModel class has been expanded with many utility methods to load data into a model (this includes the possibility of loading an entire model from an xml file). And finally, a new class called GLModelEffect encapsulates shaders that are applied during the rendering of a GLModel. This allows for effects like bump mapping, toon shading, fur rendering, etc. Read the rest of this entry »