
Rootkit is a first-person runner game, in a horror atmosphere, realized by a team of five people under Unreal Engine 4, as a graduation project.
You are a program evolving in a simulated environment, and your goal is to escape the simulation, while avoiding being catch by A.V.A., the environment’s antivirus.
For this project, I worked on several tasks.
I worked mostly on early documentation: establishing and iterating on objectives and gameplays, trying to figure out how to improve the gameplay for a better experience, what to keep and what to remove.
After that, I started an internship that left me less time for the project, so I mainly worked on small features under Unreal Engine and assisted our lead programmer on the main code.
Finally, I did a lot of QA, testing the demo again and again to identify bugs, trying to solve what I could and reporting the others to our lead programmer.
Download Rootkit on Itch.io


















