It’s funny how things line up sometimes. Last week I wrote a review of The Amulet of Samarkand which came out in 2003, and this week I have a review of the game Prince of Persia: The Sands of Time which also came out in 2003.
It would not be much of a leap to assume I’m perhaps feeling nostalgic for that period in my life, or that 2003 was something of a pivotal year for me in terms of media consumption.
The truth is much more coincidental. I walked into a GameStop just after Christmas hoping to buy a copy of Clair Obscur Expedition 33, and because of a combination of deals on used games, walked out of GameStop with a copy the most recent edition of the PoP franchise, Prince of Persia: The Lost Crown.
I correctly remembered that I still had my old PS2 copy of Sands of Time and thought (also correctly) that it might be fun to give it a playthrough before starting the new game.
Prince of Persia: The Sands of Time is a game that looms large in my mind for having a few notable “firsts” for me when it comes to video games. Its approach to “lives”, and being able to “reverse time” and undo a fatal mistake was unique, and even as a (13-year-old) kid I remember thinking the narration and voiceover when the player actually DID manage to die — “That’s not what happened.” or “Wait, that isn’t right.” — was clever and really lent itself to a kind of 1,001 Nights or Scheherazade style of storytelling (although at 13 I may not been able to pinpoint those references).
Also, there was the wall running. Ok, mostly it was the WALL RUNNING!
Many games that have come out since have employed this mechanic, but I think Sands of Time was my first exposure, and the one I will always think of whenever I see it used.
Strangely enough, despite the feeling that this was a “huge” game for me as a kid, I apparently did not play very far into it. Like most games from that era, Sands of Time is only about ten hours long, and my furthest save was only 28% (about three hours) through the game. Like really?
A bit under a quarter-century later, I’ve finally managed a complete playthrough and a few things stood out to me. First off, one of the enemies you fight are Scarab Beetles. I’ve written on this blog before about how The Mummy (1999) kind of put scarab beetles on the map in a lot of ways, transforming them from relatively harmless insects and religious symbols, to vicious monsters which can turn a man into a skeleton in seconds.
As I encountered these enemies within The Sands of Time, I kind of just assumed that they might be the result of perhaps some lazy writing (Sands of Time does not have a particularly impressive plot), and that the developers were perhaps conflating some tropes related to Ancient Egypt with the Islamic Middle Ages simply because of . . . sand?
A little “research” (ahem the first result on google) showed me that there is actually a corpus of Classical Phoenician Scarabs that were being traded in the Achaemenid Persian empire from the sixth century to the fourth century BC. From what I can tell, the styles ran the gamut of Egyptianized, Hellenized, Levantine, and Miscellaneous and were mainly used as seals (I guess for documents?). So ostensibly, our unnamed narrator COULD have come across some ancient scarabs within the crypts underneath the palace, but they probably would not hop up and attack him as we see in the game.
The game also has the player partake in a few light beam puzzles so I don’t think we can fully discount The Mummy‘s influence, but it’s cool to think that perhaps this slightly strange element of the game could tie into some actual history.
When this game originally came out, I remember a lot of talk about the franchise ‘going 3D’ — although again Google tells me there was a 1999 version of PoP that was already 3D but I guess nobody played it? — and the awe with which it was held as a platformer. Aside from the wall running, most of the elements of this game seem pretty standard: spiky poles, spiky pits, pushing boxes onto pressure plates, the aforementioned light beam puzzles and pulling levers to open gates (which will close on you if you don’t haul ass through all the previously mentioned traps).
At first glance, the combat system feels like it should be pretty fun, with lots of flips and acrobatics worked into otherwise simple stabbing, however, the targeting system leaves a lot to be desired, and I died many times thinking I was about to attack one baddie when really I was attacking a different one (don’t even get me started on the camera angles).
The vision/saving mechanism also felt really fun at first, but quickly became tiresome, as the visions themselves seemed to feel as if they should be imparting some story elements, but really were just hints for the puzzles (and not always all that helpful).
The last thing that stood out to me this playthrough was how dated our prince feels (and honestly how misogynistic). Throughout the game, you team up with — and occasionally chase after — the sultan’s daughter Farah. The game means for you to believe that they are ‘gradually falling in love’, but mostly this means that the prince wines like an adolescent boy whenever she doesn’t do as he says, and he tries to ‘flirt’ with her by commenting on her weight.
Yikes.
Pair this with Farah’s scant outfit, and some other scantily clad female enemies (labeled Sand Courtesans), and it starts to feel like perhaps this game is better forgotten by the sands of time, than remembered by them. At first I though perhaps it was just an attempt to fit a mold left by the original God of War, but Sands of Time came out first.
Give Prince of Persia: Sands of Time a Playthrough?
Difficult to say.
Despite A LOT of critiques, I still had enough fun playing to work through the full ten hours (more than I can say about my 13-year-old self) and get to the end. Also, Sands of Time seems to be something of a cultural artifact. Reading the PoP: Sands of Time wikipedia page I’ve learned that the game appears on several lists of “greatest games of all time”, and is the spiritual ancestor of the Assassin’s Creed games (which I love). It’s the basis of a major motion picture (by the same title), and is generally cited as the reason the series returned to prominence in the gaming world.
However, given all the series reboots, and different continuities, I probably could have just played the newest one without having returned to Sands of Time.
That’s all I have for this one. Has anyone played this one recently? Or remember it from when you were a kid? I’ve heard a re-master is set for release in 2026, should anything be changed? Leave your thoughts in the comments!
Looking forward to talking about this one!
Until next time!









