
The screenshot shows a video conferencing interface with a single participant centered on the screen. The participant sits in a workspace environment and faces the camera directly, wearing a black shirt with white geometric shapes on the front. The interface includes standard video call controls along the bottom toolbar, such as microphone, camera, and screen share options, as well as participant and chat icons. The top portion of the screen displays the meeting link and browser navigation bar, indicating the call is conducted via a web-based platform.
In the background, various studio elements are visible. On the left, a whiteboard stands with handwritten notes and mathematical symbols. Next to it, headphones rest on the corner of a desk. At the center, a vertical banner with the text “BREAD” and an image of bread loaves hangs behind the participant. To the right, a collage of photographs covers a partition wall, adjacent to shelves and desks holding electronic equipment, monitors, and a coat rack. The overall setting suggests a workspace combining creative, technical, and organizational functions.
The combination of the live video interface with visible workspace artifacts emphasizes both the digital communication context and the creative studio environment of the participant.

Triptych image displays three sequential stages of prototyping involving a rounded sculptural head-like object. At left, the object is held in a hand against a tabletop background. Its beige surface exhibits incised markings including a vertical line running from upper to lower region and punctured holes positioned symmetrically near the base, resembling simplified facial features. The form demonstrates hand-carved detailing with shallow grooves and openings integrated into the curved geometry.
The central panel shows the same object positioned on a workstation desk. The environment contains multiple technical components: a computer monitor, headphones, articulated camera mounts, and wiring. The sculpted form is mounted upright, possibly for scanning, observational documentation, or motion capture. Adjacent equipment indicates integration into a digital workflow, potentially linking manual carving with imaging or model conversion processes.
The right panel presents a fused deposition modeling (FDM) 3D printer in operation. Transparent casing encloses the build platform where a cylindrical object of similar proportions to the carved prototype is being fabricated layer by layer from extruded filament. Spool of filament is mounted externally, feeding material into the printer through tubing. Electrical components, cabling, and control panel are visible on the machine’s housing. The printed piece is partially completed, with stratified layers clearly visible, reproducing the volumetric characteristics of the sculpted form.
Together, the triptych illustrates a hybrid prototyping cycle beginning with manual physical carving, transitioning into digital observational integration, and culminating in additive manufacturing replication. The process emphasizes iterative translation between handcraft, digital mediation, and machine-based reproduction, embedding the sculptural head form across multiple technical modalities.

Workspace setup featuring integration of animation production and thematic objects prepared for a project associated with UNESCO. The central monitor displays professional video editing software. In the preview panel, a hand-drawn humanoid character is visible, holding a green-colored object. Below, a structured timeline reveals stacked tracks containing synchronized video and audio segments, with waveforms and markers indicating post-production adjustments. Thumbnail panels on the side provide quick access to related animation clips, reinforcing sequential editing workflow.
Directly beneath the monitor, physical objects connect the digital editing activity to broader symbolic and material references. A small sculpted head model with simplified features rests on the desk, functioning as a reference for puppet design or character prototype. Two bread rolls are placed beside the model, representing the recurring bread motif integrated across the project’s thematic framework. A visible electronic circuit board on the left side suggests parallel experimentation with technical components, possibly related to animatronics, scanning, or motion input. A set of over-ear headphones sits at the right edge, available for critical monitoring of synchronized audio elements during the editing process.
The overall arrangement demonstrates hybrid methodology where digital editing, analog sculptural models, and material props coexist as active tools in the animation pipeline. The use of bread objects and prototype figures anchors the symbolic framework of the Bread Will Walk project while situating it within a professional editing environment. The reference to UNESCO connects the production to an international cultural and institutional framework, highlighting the role of experimental media practices in heritage, art, and global communication contexts.

The image shows an indoor event space with purple lighting cast across walls and surfaces. A DJ is positioned behind a rectangular console table, operating equipment that includes a mixer and dual-deck controllers. The performer wears headphones and is focused downward, adjusting controls with both hands. The console is minimal in appearance, white in color, and illuminated by the ambient purple light.
Projected onto the wall behind the DJ is a large bread-themed illustration. The image shows anthropomorphic bread forms rendered with cartoonish, rounded contours. The projection is rectangular, extending across the majority of the background wall. Text is partially visible across the top edge of the projection, though cropped and indistinct, it includes words resembling “into bread.” The colors of the projection are warm, with browns, oranges, and yellows contrasting strongly against the purple illumination of the room.
The DJ is positioned in the foreground, directly in front of the projected imagery, creating a layered composition where live performance is integrated with visual backdrop. The performer’s clothing includes a long-sleeved yellow top, standing out against the purple light and echoing the warm tones of the projection.
Lighting in the room is primarily generated by the projection and overhead ambient sources, both contributing to the purple wash that dominates the scene. The projection provides secondary illumination, adding warm highlights to the otherwise cool-toned environment. Shadows are minimal due to diffuse distribution of light.
The spatial layout is simple: console at center foreground, performer standing behind it, projection filling background wall. The aesthetic combination emphasizes interaction between audiovisual elements: bread imagery projected as contextual theme, DJ equipment providing sonic element, and colored light unifying both.