Voice acting really added a lot to the charm and atmosphere of the game! Monke was not a very good shot, but realized in the last level he could just shoot bananas to land at either end of the screen to guarantee all enemies slip (with little concern for bystanders).
XCathedraGames
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Unfortunately, encountered a bug that froze the game during the first demon fight and had to restart. Really enjoyed the duck model and found the writing charming. Briefly tried using some blue moves, but quickly found I could get through the game without them- and just spammed red moves again and again. Wish I had felt pushed to use more strategy in the combat, but nice work overall!
I lived a long and slick life! As others have mentioned, having any kind of feedback about how the stat points are contributing to your chances on various cards would make a run-through feel deeper and more strategic. Since it's difficult to understand how the way you build stats currently affects a run, I found choices to feel random and get a little monotonous after 30-40 cards. Looking forward to any updates after the game jam, this is a neat life sim :)
The song is groovy, and as you slide from circle to circle, when you get in the flow, it starts to feel slick for sure. As others have mentioned, having any kind of effect or indication for when you're getting into the light correctly versus incorrectly would make a big difference, both for understanding what is going on and for making a good run more satisfying. I still found this to be a fun little play, nice work!
