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XCathedraGames

122
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8
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A member registered Jan 27, 2025

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Voice acting really added a lot to the charm and atmosphere of the game! Monke was not a very good shot, but realized in the last level he could just shoot bananas to land at either end of the screen to guarantee all enemies slip (with little concern for bystanders).

Unfortunately, encountered a bug that froze the game during the first demon fight and had to restart. Really enjoyed the duck model and found the writing charming. Briefly tried using some blue moves, but quickly found I could get through the game without them- and just spammed red moves again and again. Wish I had felt pushed to use more strategy in the combat, but nice work overall!

Particularly enjoyed the second neighbor's design and minigame. Interesting work!

Slick! I'm not great at platformers, but found this to be very satisfying- the state changes are a fun conceit for the mechanics, and even if it was mostly bronze medals for me, I still felt some flowstate happening. Nice work!

Cool to see the character concept work in the screenshots! Having the hazards timed with the music was nice, but the controls were a little clunky. Some simple SFX on movement and death would have made a big difference in terms of getting a better feel for timing. I enjoyed giving it a try!

Such a slick and satisfying little puzzle platformer. Loved the variety of weapons like the flail. Nice job!

Wow what a unique concept! Super polished with the UI and the Noise Maker 3000 is super slick! Nice job! :)

Super cool and unique mechanic that you have to keep moving forward. It did make it a bit frustrating that if you get stuck on something you basically can't recover. That said it made for a good challenge. Nice job! 

Felt like this would fit in perfectly for a WarioWare game. Such slick controls cooking and flinging the shrimp. Awesome job! :)

Wow what levels of polish! Having a custom character creator in a game jam game is so slick. Had a lot of fun raising my own goon. Nice job! :)

Fixed camera angles were super cool! Flushing the toilet was very slick. The double jump mechanic was real fun too. Nice job!

Love the chill music and art style. Not a lot of fishing entries so super slick entry overall. Nice job! :)

I liked that you could name your fireworks but like many others said it took some time to understand how the controls work. Very visually pleasing. Nice job!

The arm physics were really slick and fun. Loved the character design and the pickpocketing mechanic. Nice job!

Really fun trying to solve puzzles switching back and forth. Nice job!

Controls are super slick and fun! Loved drifting with all the cool effects going on. Nice job!

The visual and audio feedback when the frogs hit each other is so satisfying that it makes you want to use as many frogs as possible per level. Slick curlinglike!

Level design is really tight. I enjoyed the difference in challenge between fish vs flags, and how satisfyingly things ramped up from level to level. Nice work!

So many fun little quests to go on. Had those rats looking super slick! Nice job! :)

Movement was very slick and crisp. The level design was well executed and loved the design of the frog. Nice job! :)

Super creative movement mechanic with the banana peel. Had so much fun slipping and sliding around. Controls were super crisp too. Overall amazing levels of polish and design. One of my favorite entries in the jam. Nice job! :)

Wow! This was fun, responsive , and the theming was very charming. You managed a surprising amount of depth in play for a card game made in a week, really well done!

Simple and evil!

I lived a long and slick life! As others have mentioned, having any kind of feedback about how the stat points are contributing to your chances on various cards would make a run-through feel deeper and more strategic. Since it's difficult to understand how the way you build stats currently affects a run, I found choices to feel random and get a little monotonous after 30-40 cards. Looking forward to any updates after the game jam, this is a neat life sim :)

Neat! I like the idea of having to multitask the deception and snake-y game, but as others have mentioned, I found the sword's hitbox difficult to get a feel for, and 'game overs' are very abrupt. Nonetheless, great proof of concept, and the art looks very nice!

The song is groovy, and as you slide from circle to circle, when you get in the flow, it starts to feel slick for sure. As others have mentioned, having any kind of effect or indication for when you're getting into the light correctly versus incorrectly would make a big difference, both for understanding what is going on and for making a good run more satisfying. I still found this to be a fun little play, nice work!

Wow what a twist! The unique control scheme were one thing but the twist really caught me by surprise. A total hidden gem of a game. Easily one of my favorite entries.

Physics of this game were awesome and the opening cutscene was pure cinema. #1 Trevor Diesel stan over here. Nice job! :)

The music was beautiful and the driving was very satisfying. A bit much on the pixelation but nice art style.

Loved the noir theme and the custom speedometer was so cute. Combat was also really slick. Nice job!

Could really see this be a fun full fledged rage game like Getting Over it. The level design was great as well. Nice job! :)

Congratulations on your first game jam entry! I found the writing charming and thought this was a neat premise for the info-cross-checking subgenre. It's a shame about the controls in web, but the ability to set the mouse sensitivity in game helped to reduce issues with my own cursor interfering.

The upgrade system was a bunch of fun to interact with finding my own optimal strategy. Visuals were cute and slick as well. Nice job! :)

Insane levels of polish. The puzzles were super fun to solve especially timing the gravity shifting properly. Visuals were excellent and sfx were smooth as well. Amazing job and easily one of my favorite entries in the jam! :)

Wow the levels of polish in this game is crazy! Also wild pull to reference/ build off of Oh Sir! The Insult Simulator."My salary needs some polish" was my favorite line I used haha. Nice job! :)

Impact frames were so slick. Getting the timing right for the attack was tough but also super satisfying to get! Nice job!

So cute. Having to slide to knock out the enemies was super fun and creative! Voice acting and visuals were also super slick. Nice job!

The animations were very slick! Feels like a miniclip game in the best possible way. My high score was 3 million!

Loved the meaty design of the characters. The physics of the plates were super slick as well. Couldn't really figure out how to drop plates so I just kind of flung them/let them fall but that was hilarious in its own right. Nice job! :)

Was cool figuring out how to route customers with the signs and managing resources as a whole. Also mustache guy is looking very slick.