user avatar
Wolfram von Funck
@wol_lay
I'm developing Cube World, a voxel-based exploration RPG.
Germany
Joined December 2011
Posts
  • Pinned
    user avatar
  • user avatar
    Cube World will be released on Steam! store.steampowered.com/app/1128000/Cu… Hopefully around the end of September/October 2019. #cubeworld
  • user avatar
    New Cube World screenshots incoming. :P #cubeworld
  • user avatar
    Yes, owners of the alpha will get Steam keys.
  • user avatar
    Today I'm adding final touches to the dungeons. Here are some screenshots for you. #cubeworld
  • user avatar
    Here's a short clip demonstrating the "Travel History" feature of the world map. On the lower left you can navigate to all previously visited lands. E.g. after a multiplayer session with your friend in a different land, you can easily return to your current "questing land".
    00:00
  • user avatar
    I'd like to thank everyone for your supportive emails, I really appreciate them. I'm sorry I can't reply to everyone, I'm getting about 100 emails every day.
  • user avatar
  • user avatar
    I updated my old development blog with a message to the community. wollay.blogspot.com
  • user avatar
    In this short video you can see the new assassin skill "Poison Vial". You can throw the vial at enemies or on the ground to poison them and deal AOE damage. #cubeworld
    00:00
  • user avatar
    I wanted to share some new Cube World screenshots with you! Here is a mage tower being invaded by Steel Empire forces.
  • user avatar
    Beta will start tomorrow on 12AM PDT (midnight), 9AM CEST. It will be a ~150MB update in Steam.
  • user avatar
    Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features: - Data-driven rendering - Preallocated arenas, no runtime heap - Cascaded shadow maps - Temporal AA Currently building a fully 3D voxel GUI. #cubeworld #vulkan
    00:00
  • user avatar