Here's a short clip demonstrating the "Travel History" feature of the world map. On the lower left you can navigate to all previously visited lands. E.g. after a multiplayer session with your friend in a different land, you can easily return to your current "questing land".
I'd like to thank everyone for your supportive emails, I really appreciate them. I'm sorry I can't reply to everyone, I'm getting about 100 emails every day.
In this short video you can see the new assassin skill "Poison Vial". You can throw the vial at enemies or on the ground to poison them and deal AOE damage. #cubeworld
Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features:
- Data-driven rendering
- Preallocated arenas, no runtime heap
- Cascaded shadow maps
- Temporal AA
Currently building a fully 3D voxel GUI. #cubeworld#vulkan