Pinned
Replying to @vr_hai
This is why I've been doing less VRChat-centric tools. If I can't find a way for a tool to provide value outside the the VRChat ecosystem, it gets deprioritized over other tools.
Example: Make stuff work without Udon, rather than improve the VRChat SDK.
I'm writing a short development log about "Nochat", describing my attempts to make some UdonSharp VRChat prefabs testable in VR inside the Unity Editor, by turning them into standalone Unity OpenXR prefabs.
Read: docs.hai-vr.dev/docs/research/… x.com/vr_hai/status/…

