All my life I've seen pro painters talk about "values" by desaturating in Photoshop, and turns out it's one of the most widespread mistake: this is the wrong way to assume values, as the maths are wrong, and let me show you why:
Example of the power of values: this painting by the great Marcin Jakubowski.
Check out the super vibrant color version!
Now the BnW version. WOW! Super grouped midtone values. That shouldn't work, but he used color contrast instead to make a night scene SEEM bright. SORCERY.
People are so subjugated & infantilized by big tech censorship that they can’t fathom tools without guardrails.
Oh no look what I did in photoshop? Look what I wrote with this pen? Look what my hand just did? Listen to the sounds my vocal cords can do?
This is insane. You don't even need to confuse the AI to generate these images.
Releasing this as an actual paid product, without any safety net, is going to result in an expensive legal battle for X and Elon Musk.
The Great Syd Mead passed away.
Without him, the visual language of science fiction wouldn't have been the same. Here, his vision for the streets of Blade Runner.
I wish more game studios realized that asset fidelity, where most of development budget goes today, is way less important than framing, lighting & atmosphere.
Lo-fi assets + hi-fi cinematography is going to be a key style in the coming years.
Spiderman's graphics:
• Water shader is realistic, not overly dramatic
• Interiors visible behind windows using shader trick
• Impressive cars & pedestrians density and view distance
• Perfect volumetric lighting & shadows
Congrats for the launch @insomniacgames <3
The shadow of the story can now be told. Learn the history of the Realm of Shadow, the unseen land that will be revealed on June 21, 2024.
Pre-order #ELDENRING Shadow of the Erdtree: bnent.eu/EldenRing-SOTE