Slow?
Maybe because you are selling overpriced garbage to most of your consumers?
↓ 5 y.o custom built PC that run hundreds of opened tabs in every browser window, multiply IDE, tons of background processes. With no performance loss 🤷♂️ ↓
“Use Houdini!” - they said.
“Houdini is fast!” - they said.
Simple task: Convert thousands of OBJ meshes from quads to triangles as fast as possible.
Houdini FX (6,995$):
Using TOPs network, utilizing all 18/36 cores/threads Intel i9 7980XE, from/to nVME.
1560x (4Mb OBJ) files:
“Easy real-time collision detection”
Jonathan Fabrizio
arxiv.org/abs/2406.00026
Abstract:
This article presents an easy distance field-based collision detection scheme to detect collisions of an object with its environment. Through the clever use of back-face culling and
CUDA RAY TRACING 3.6X FASTER THAN RTX: MY CUDA RAY TRACING JOURNEY
 karimsayedre.github.io/RTIOW.html
INTRODUCTION
Welcome! This article is a deep dive into how I made a CUDA-based ray tracer that outperforms a Vulkan/RTX implementation—sometimes by more than 3x—on the same hardware.