Been away from shaders for too long.
Saw an article about pingpong shader state and gentlerain.ai within the same day coincidentally, so I had to do it. Fun and challenging build. Will be live in unicorn soon!
So stoked on 3D SDF.
For some reason I could never get over the learning curve of that XYZ dimensional arrow UI in 3D design software. Turns out so much can be done with a UX that feels like Figma.
Demo: unicorn.studio/embed/chkjBTdmโฆ
Made a water caustics shader over the break with compounded simplex 2s 3d noise inspired by this technique shadertoy.com/view/wlc3zr.
Demoing scale, refraction strength, ambiance, and texture distortion.