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Stefan
11.3K posts

- Guys… it’s over. They found out. Rust is not 100% safe. Time to re-rewrite everything in C.
00:00- Rust: Rustaceans Python: Pythonistas Go: Gophers C: Criminals
- Don’t rewrite in Rust. Rewriting for memory safety is similar to premature optimization: it’s focusing on something that doesn’t give the most bang for the buck. Old & battle tested C/++ have few memory bugs. Most memory bugs exist in *new* C/++ code. Write NEW code in Rust.
- A space exploration game, where you discover that outer space is too far from the origin, and you start getting float32 precision problems
GIF - First part of level 1-2 is now available on jellymar.io! #jellymario #webgl #gamedev #indiedev #pixelart
00:00 - Turning off gravity for everything but mario + enemies seems to work well! Just got to anchor those floating boxes :) #gamedev #webgl #jellymario
00:00 - C is a bad programming language *and* a lot of software we rely on is written in it. Both can be true at the same time.
- In Rust it’s called .unwrap() because runtime crashes are a gift

