Early feedback on Replicache:
"Absurdly easy"
"Exciting stuff"
"🔥🔥🔥"
"Next time I build an offline app, I don't need to build a f-cking sync engine"
replicache.dev
Replicache
175 posts
A JavaScript framework for building high-performance, offline-capable, collaborative web apps. Come say hi at discord.replicache.dev!
Joined January 2020
- New Replicache quickstart available! You can now have an offline-first, collaborative web app running with Replicache in 30 seconds! Then deploy to @vercel/@supabase or @render in mins. If the setup put you off trying Replicache before, check it out! doc.replicache.dev
- How Replicache helps @assetbots build an amazing realtime user experience as a one-person startup. replicache.dev/blog/incredibl…
- We are extremely excited to share the news that @ErikArvidsson is joining Rocicorp and will be working with us on Replicache. Unstoppable now!
- It slices, it dices, it juliennes fries! When you use realtime sync to move data to the client, you can build much more interactive experiences, much more easily. Learn how we built a zero-latency filter picker for an issue tracker using Replicache: replicache.dev/blog/how-we-bu…
- Slides for yesterday's talk on Replicache and Reflect: pitch.com/public/a49fccb…
- Reflect is the next step for Replicache. It takes the game-inspired sync engine from Replicache and adds a completely managed backend, making it absurdly easy to create game-quality multiplayer apps.✨ Announcing Reflect ✨ – A new way to build multiplayer apps like Figma or Notion. Rather than CRDTs, Reflect syncs the way video games do. Today, Reflect is available to everyone. Learn more: What the Multiplayer Web can Learn from Video Games ⏩ rocicorp.dev/blog/ready-pla…
- Some people ask about Replicache's consistency model. This is a good question! As the saying goes: it's easy to be fast and incorrect. We wanted to be sure, so we asked Jepsen to review our early designs: replicache.dev/jepsen.html.Last fall, Replicache commissioned Jepsen to take a look at their design docs, and we wrote a bit about how it works: replicache.dev/jepsen.html They're doing something kinda like Bayou for mobile apps: local, speculative JS transactions, replicated asynchronously.
- Get your ticket! nextjs.org/conf
GIF - Replying to @replicacheReplicache is removing the "diff server" from our sync protocol. This is very exciting because it makes Replicache now a *purely* client-side solution. Your data goes directly from your server to your client, without passing through any services run by us.
- Replying to @replicacheMost excitingly, this dramatically reduces our costs, since we're no longer running infrastructure. To celebrate, we're making Replicache free for any non-commerical projects. We're also upping the free tier for commercial to 500 monthly actives: replicache.dev/#price
- Replicache for the web is here!I know ya'll weren't busy with anything else today, but btw: @replicache is now available in beta for web applications: youtube.com/watch?v=XLx4wl…
- Wow! The response to our announcement yesterday was pretty awesome. About 200 of you signed up to join the early access program in 24 hours. If you still want to, hit that big pink button on replicache.dev!









