user avatar
Replicache
@replicache
A JavaScript framework for building high-performance, offline-capable, collaborative web apps. Come say hi at discord.replicache.dev!
Joined January 2020
Posts
  • user avatar
    Early feedback on Replicache: "Absurdly easy" "Exciting stuff" "🔥🔥🔥" "Next time I build an offline app, I don't need to build a f-cking sync engine" replicache.dev
  • user avatar
    How it started: How it's going:
  • user avatar
    New Replicache quickstart available! You can now have an offline-first, collaborative web app running with Replicache in 30 seconds! Then deploy to @vercel/@supabase or @render in mins. If the setup put you off trying Replicache before, check it out! doc.replicache.dev
  • user avatar
    How Replicache helps @assetbots build an amazing realtime user experience as a one-person startup. replicache.dev/blog/incredibl…
  • user avatar
    We are extremely excited to share the news that @ErikArvidsson is joining Rocicorp and will be working with us on Replicache. Unstoppable now!
  • user avatar
    It slices, it dices, it juliennes fries! When you use realtime sync to move data to the client, you can build much more interactive experiences, much more easily. Learn how we built a zero-latency filter picker for an issue tracker using Replicache: replicache.dev/blog/how-we-bu…
  • user avatar
    Slides for yesterday's talk on Replicache and Reflect: pitch.com/public/a49fccb…
  • user avatar
    Reflect is the next step for Replicache. It takes the game-inspired sync engine from Replicache and adds a completely managed backend, making it absurdly easy to create game-quality multiplayer apps.
    ✨ Announcing Reflect ✨ – A new way to build multiplayer apps like Figma or Notion. Rather than CRDTs, Reflect syncs the way video games do. Today, Reflect is available to everyone. Learn more: What the Multiplayer Web can Learn from Video Games ⏩ rocicorp.dev/blog/ready-pla…
  • user avatar
    Some people ask about Replicache's consistency model. This is a good question! As the saying goes: it's easy to be fast and incorrect. We wanted to be sure, so we asked Jepsen to review our early designs: replicache.dev/jepsen.html.
    Last fall, Replicache commissioned Jepsen to take a look at their design docs, and we wrote a bit about how it works: replicache.dev/jepsen.html They're doing something kinda like Bayou for mobile apps: local, speculative JS transactions, replicated asynchronously.
  • user avatar
  • user avatar
    Replying to @replicache
    Replicache is removing the "diff server" from our sync protocol. This is very exciting because it makes Replicache now a *purely* client-side solution. Your data goes directly from your server to your client, without passing through any services run by us.
  • user avatar
    Replying to @replicache
    Most excitingly, this dramatically reduces our costs, since we're no longer running infrastructure. To celebrate, we're making Replicache free for any non-commerical projects. We're also upping the free tier for commercial to 500 monthly actives: replicache.dev/#price
  • user avatar
    Wow! The response to our announcement yesterday was pretty awesome. About 200 of you signed up to join the early access program in 24 hours. If you still want to, hit that big pink button on replicache.dev!