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PLAYERUNKNOWN Productions
@pp_socials
Creating the foundation for massive digital worlds. @playprologue is now in Early Access for PC! prologue.pp.studio preface.pp.studio
Amsterdam, The Netherlands
Joined December 2019
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    HELLO WORLD 6 years ago I added a line of text to my battle royale mod. I never thought I’d get the chance to create games under that same title. I will be forever grateful to those that allowed me to pursue this path & promise to work hard to fulfill your expectations <3 #tbt
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    We're building an engine! Find out why in our new dev blog...
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    Today on our dev blog we look at our approach to atmospheric scattering for a planet-sized digital world... playerunknownproductions.net/news/atmospher…
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    Curious about how we generate worlds at runtime using machine learning? This new post on our site has got a lot more detail... pp.studio/news/intro-to-…
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    FYI I worked with cartelle.nl to create the logomark for our studio. I think it turned out pretty killer...
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    Want to know more about what we're up to? We've updated our website with a fresh new look and dropped some articles about the tech we're building. pp.studio
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    Good instancing systems are at the core of any game engine. It gives us a way to draw a game scene efficiently. For us, the big question was and still is: how do we render an entire planet? pp.studio/news/gpu-drive…
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    Prologue: Go Wayback! first look. A survival game set in a large wilderness coming to Early Access Q2 2025. Wishlist on Steam: steam.pp.studio/Prologue
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    ICYMI last week, @PLAYERUNKNOWN spoke with @deantak in a little more detail about what will go into building massive digital spaces venturebeat.com/2022/01/26/bre…
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    Building an engine that doesn’t rely on traditional hierarchies changes the way you need to visualize and edit that data. Read more about how we approach that problem in our newest dev blog. pp.studio/news/editing-e…