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poiyomi
@poiyomi
Canada
Born April 23, 1991
Joined June 2010
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    You can do size over distance and use it more deliberately to spawn clothes and objects.
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    Today I'll be releasing a built-in penetration system for Poiyomi Pro 8.1 It works with all existing DPS avatars. There may be bugs so come help test and cover your carrots in dip :)
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    A lot of people use decals with poiyomi, but they don't realize you can select the mesh and use the handy positioning tools.
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    A neat little demo reel for poiyomi @teehexploder made
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    I added @sigmal00 's code to Poiyomi. It stops you from seeing inside people's mesh as easily. It pushes the mesh back so it stays in front of your camera when you get really close. It makes it feel like you can get so much closer.
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    GIF
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    Updated the old shatter wave shader to the new poiyomi 8.1 format. It's a neat effect that should pair well with audio link.
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    I've been messing with geometric dissolve and it's getting pretty neat.
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    Poiyomi 8.1 has gotten a ton of new features and improvements over the past few weeks but we haven't been posting enough cool videos. I'm going to try and go through what's been done and post a bunch this week!
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    Booth preview images are getting creative. booth.pm/en/items/56944โ€ฆ
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    Average vrc players complaining about the game running poorly and how it's the fault of the developers.
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    You can test video decals with audio link now! Awesome work! #VRChat
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    Working on improving fur and hair card rendering in poiyomi. I know most people don't use hair like this, but those who do, not to mention clothing and furries, this is a nice feature. Left Old, Right New
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    Replying to @VRChat
    So.... uh, if anyone wants to come help with the shader, we can uh.... work something out.