With the UE5 patch update the live team will be keeping our eyes out for the spookiest bugs if anything has slipped through (and in a huge patch like this it's always possible!)
Please feel free to tag me in anything urgent gameplay-wise on here
penguin
4,774 posts
@VALORANT Game Designer - Agents Lead. Prob tweetin about bugs (srs) or shitposts (unserious)
prev Gameplay Analyst/QA on @LeagueofLegends & VAL QA.
- For what it's worth - we agree that Neon is too strong as well. We're working on some adjustments to balance out the parts that feel overpowered while maintaining her grounded movement combat fantasy. These changes are coming in patch 9.11.
- This was poor patch note writing from us and we're planning on updating the patch notes for better clarity here soonTM. The red triangle should accurately represent when a smoke will fall versus stay up.with the omen nerfs, his smokes are now inconsistent pls fix this Rito games, ty
00:00 - For what it's worth the balance team generally agrees with this take - we're investigating ways to make this better but we're too early to commit to any details or get into specifics unfortunately.
- I'm excited to announce I accepted a new role as a Game Designer on @PlayVALORANT! I'll be joining the characters ("agents") team working on mostly live balance updates. I can't wait to start🥰 also maximum-hype timing with Masters Reykjavík coming up👀
- Unfortunately, this Tweet was unprofessional and out-of-line with what we stand for. The person responsible no longer works for the United States of America.I WON THIS ELECTION, BY A LOT!
- Hey all, we've been working on this bug and will be trying to resolve ASAP.this patch killed jett's dash in her own smoke hehe
00:00 - Seeing some confusion RE: the chamber radius changes on the TP. This isn't the rotation distance on the map, it's the physical distance Chamber can stand away from his anchor and activate the ability (1/x)
- Some people in my chat were unaware that the Spike has a different defuse sound after it's already been half-defused by a defender in VALORANT. Here's a quick video where you can hear the differences in pitch (since Youtube seemed relatively useless for this for quick videos)
00:00 - haha yeah guys i was doing this too in developmentclove movement speed goes crazy in the 1v5
00:00 - We have an upcoming Iso change planned for 9.00: - Removing the two-kill reset on his E - Reducing the duration of his E from 20s > 12s Removing the reset gives Iso just one activation, and reducing the duration should create a clearer window for opponents to deny him fights.









