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Omar 🍋
@ocornut
dear imgui github.com/ocornut/imgui + test engine / prev: wonder boy the dragon’s trap, dreams, tearaway, pixeljunk shooter, soul bubbles, meka, smspower
Paris (..London.. Kyoto)
Joined January 2009
Posts
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    I wrote a thing... "10 years of Dear ImGui" (long post) 🎉
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    Am I the only person who quite dislike how websites nowadays are displaying dates in a relative and vague manner? (e.g. "2 weeks ago", "3 months ago") ? I keep mouse hovering those just because my brain insists on seeing a raw date.
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    Early Japanese computers games often favored resolution over color count, so the typical PC game was 640x480 in 16 colors when western games were ~320x240 in 256 colors. Japanese game artists at that time excelled at using (custom) 16 colors palettes.
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    - User submits a mysterious clipboard issue - @PathogenDavid patiently digs into system locales, encoding conversions, line-endings etc., fails to repro but somehow finds a fix involving line-endings format. - Someones shows up with an answer *ouch*
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    I realize that I forgot to post this important photo of a rhubarb pie I made a few weeks ago.
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    - Spends 10 minutes investigating a weird highlighting issue. - Realizes that there's a pile of stuff sitting over the rarely used game controller stashed somewhere in a drawer, but connected. A button was held pressed.
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    I've dumped a prototype demo of unreleased Rayman for SNES, here it is! (NB: very early dev build, not a full game) dropbox.com/s/wwqoo0goh96j…
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    This screenshot has two things: - Tears of the Kingdom is using Dear ImGui, which I sort of knew but didn't have public proof of. - but mostly: Nintendo use tools to track who placed certain objects in the world, in order to facilitate tracking/discussing intent among designers.
    宮本茂氏がゼルダ開発中に「この石をここに置いたのは誰や?」って尋ねたけど結局誰も名乗りを上げずに怒った、みたいな話が記憶に残ってる。たしか「責任や意図がない」みたいな話だったかな? それはそれとして、今回のCEDECティアキン講演では石を置いた人が誰か分かるような機能が搭載されてた。
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    "ImHex: A Hex Editor for Reverse Engineers, Programmers and people that value their eye sight when working at 3 AM" by @WerWolv w/ disassembler (10+ archs), pattern language, data analyzer github.com/WerWolv/ImHex
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    Please to announce that Dear ImGui received an Epic MegaGrants to help us pursue development. Thank you @EpicGames!
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    Turns out x86’s ”mov” instruction is turing complete and movfuscator can build a version of DOOM* entirely comprised of mov instructions: github.com/xoreaxeaxeax/m… (*Slight performance caveat applies)
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    Someone on github referring to a minor bug reported 18 days ago that I explained was not trivial to fix, writes "People say that redbull gives wings ;) Is there a way to speed up this endless process?" and I already want to give up open-source software, 1 hour into my work week.
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    Game preservation-nerd time: we unearthed a 33 years old extremely rare Master System educational game about traffic safety, made by Sega in 1987, that previously had almost no info available. We're releasing it today along with a full JP>EN translation: smspower.org/forums/17882
    今日はSmsPowerの23周年です! これを記念して、セガのマスターシステムの幻のソフト「ゲームでチェック!交通安全」を手に入れて保存したことを皆さんにご報告いたします! smspower.org/forums/17882
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    Announcing 'Dear ImGui Test Engine' + 'Dear ImGui Test Suite', available now. - automation/testing for Dear ImGui apps - run in your live app or headless on CI; - run at robot speed or simulated human speed; - export screens/videos for e.g. generating docs github.com/ocornut/imgui_…
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