user avatar
@natbro
now: apple, formerly:VR @ Valve , past:@TheTileGame, rel8tion,facebook; music & mobile @myspace; cto, @ilike; startups; microsoft:xbox/activex/clr/com/ole/mspub
Seattle, WA
Joined July 2008
Posts
  • user avatar
    Wow, iPhone priced at $499. This sets Palm up to win at $399, and sets Blackberry up to dominate at $199. x.com/michaelpachter…
  • user avatar
    ohai! so today I start at apple. a little thread if you're interested...
  • user avatar
    Fascinating perspective. So also is revenue per employee per hour. Apple $232.80 (125,000 employees) Amazon $46.79 (560,000) Google $183.53 (85,000) MSFT $102.82 (131,300) Intel $83.96 (106,000) FB $256.00 (25,000) NFLX $351.85 (5,400)
    Revenue generated each hour: Apple $29.1 million per hour Amazon $26.2 million per hour Google $15.6 million per hour MSFT $13.5 million per hour Intel $8.9 million per hour FB $6.4 million per hour NFLX $1.9 million per hour @jonerlichman
  • user avatar
    Ah WordArt! Miss you little intern project from 1991!
    reject embrace modernity tradition
  • user avatar
    Replying to @natbro
    Steam Link for iOS and tvOS - so glad Apple customers will now get to try it out! itunes.apple.com/us/app/steam-l…
  • user avatar
    ohai :) so as of 7 Feb I'm no longer doing VR at Valve - if I left your question unanswered or your bug unfixed, DM or [email protected] - happy to help connect you with good folks still there! kthxbye!
  • user avatar
    don't tell me we weren't hip back in the day. this was pure gold wow.
  • user avatar
  • user avatar
    With macOS 14 Sonoma now out of beta, Game Porting Toolkit 1.0 is out, too! developer.apple.com/download/all/?…
  • user avatar
    this is pretty true. immersion - it's a thing.
    Smartphone AR looks so hot on twitter, but the demo underwhelms. VR is the opposite: hard to screen cap, but more impressive in person.
  • user avatar
    just can't wait to see what you all think of and build with #Knuckles. steamcommunity.com/sharedfiles/fi…
  • user avatar
    can confirm - great screen shake that’s almost a head-haptic (tm) with no nausea. 10/10 would explode things again.
    I just figured out how to do screen shake in VR without making the user throw up! Here's my code, feel free to test it out/use it in your game. zulubo.com/gamedev/2019/1…
    GIF
  • user avatar
    Reports of VR’s death have been greatly exaggerated.
    Graphs of peak VR players count on Steam across the last months. That peak in the end is so satisfying to be seen... source: @Reddit #VirtualReality #VR #gaming
  • user avatar