My domain `mrpedrobraga.com` has expired, so you won't be seeing any updates in it for a while โ that's the main site, as well as the subpages for UI Composer and INNER VOICES.
I apologize for the inconvenience (?) ๐โโ๏ธ
1 - In a platformer, players would assume you had to go to the right and kept jumping in the void over and over. I had to add a revolving staircase that spins you and makes you face left.
They acknowledged the staircase was weird, but couldn't figure out the reason.
4 - It doesn't matter what the vibe of the game is, people always try to beat the shit out of everyone they meet. Blocking the attack button would be too handholdey, so I add a disapproving response from the NPC. Then players are like "oh i'm so sorry."
2 - When players got to a village, they wouldn't interact with any of the houses. So I added a giant exclamation point in one of them. An NPC would tell you to visit a shop, which has a huge sign. Noone would read the sign.
I added another huge exclamation point.
7 - I have to put elements that are cut off by the screen on every level, otherwise players will assume the level is one-screen wide.
This one is a good tip for y'all btw!
It's important to remember that the vast majority of people who play games aren't "gamers." You may feel like everyone knows everything about video games at this point, but, boy, you'd be surprised.
3 - People keep trying to interact with elements of the background in an RPG, so I have to add dialogue to them so they don't get confused as to why they can't use it.
I just add funny quips, but it works.
We want everyone to be able to enjoy our games, and while sometimes some design trends can be a bit obvious... Y'all still haven't noticed the bulk of them!
We are evil sorcerers and we hack your mind MWAHAHAHAAHHAHAHAHA