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Primary Minor and Elite DPS charts are updated for Heresy!
I added Lodestar, and fixed Vex + Rocket sidearms which were higher than I expected from the TWID preview. Lodestar ADS is actually higher DPS than hipfire!
Ikora: If The Nine are so powerful, why didn't they help us when the universe was in danger?
Orin: The Nine have subtly helped you with all your foes, you just haven't realized.
The Nine's subtle methods:
SUBJUGATORS
Both ๐ปminiboss and โ ๏ธboss level subjugators gain 30% DR to all damage after they "screech".
โ ๏ธBOSS-LEVEL ONLY, also have permanent 20% DR to all non-matching damage (I.E. strand sub weak to strand damage). This counts as a new type of "shield", which means... (1/3)
So it turns out Raneiks is a minor, which is why it takes so much damage from Wardcliff Coil! Exotic primaries deal 30% more than an equivalent legendary to it.
It also has 75% Damage Resist to all damage, except for specifically consecration ignitions, which get nuked by 99.5%
Brig facts!
Brigs don't have any crit spots until they reach 40% HP. Then their face plate pops out, revealing a weak point. This point takes full damage from all sources (crit, non-crit, splash, ability, super) BUT...
The rest of its body gains 75% DR to ALL sources. 1/2
So it turns out Raneiks is a minor, which is why it takes so much damage from Wardcliff Coil! Exotic primaries deal 30% more than an equivalent legendary to it.
It also has 75% Damage Resist to all damage, except for specifically consecration ignitions, which get nuked by 99.5%
Hey, remember in the Xol strike on Mars, where the boss's hitbox was so big that you could stick multiple sets of Anarchy nades, and have each of them do tick damage? Those were good times...
No one will understand how upsetting this is to me, but I just found out the Excision final stand is a scripted event.
The Witness's HP bar goes down even if no one is shooting them!
IT'S A LIE.
We're already in the era of Destiny 2 without Light Level.
Deep Dive (and Legend Battlegrounds) have a fixed difficulty level.
Changing your Power Level will visually change damage numbers, but the amount you deal to the enemy HP bar stays the same. 1/4
SOLAR FULMINATION IS BACK AND BETTER.
It adds a second detonation dealing 190 damage (25% more than 750 base ignition)
With ember of char + ember of ashes, both detonations deal 60x scorch, meaning anything that survives will CHAIN IGNITE.
BONUS: it doesn't self damage anymore