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mod.io
@modiohq
Enable UGC across PC & consoles with mod.io; the world's most trusted solution for providing official cross-platform UGC. ⚙️ #EnableCreatePlay
Everywhere
Joined January 2017
Posts
  • Pinned
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    We're rolling out a large study about mods & UGC creators' preferences. The results will contribute to continuously improve mod.io and help our partners understand your expectations to build better tools and opportunities for you! forms.office.com/r/k4rrHGz5ep
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    We're incredibly proud to be working with @CDPROJEKTRED to bring cross-platform mod support to PC, PS5 and Xbox Series X|S for The Witcher 3: Wild Hunt. The update, coming this year, will make it easier and more accessible than ever to play with mods! thewitcher.com/se/en/news/514…
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    We've got an established love and passion for @stalker_thegame and their modding community. So we're incredibly proud to confirm our collaboration with @GSC_GW to bring official cross-platform mod support to S.T.A.L.K.E.R. 2 later this year. We'll see you in the Zone!
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    The Unit Creator update for #TABS released this week - so many fantastic creations, we're just browsing through them in awe! 😍 @LandfallGames
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    We're thrilled to be the official cross-platform mod solution for #ARK2! 🦖 We recently had a chance to chat with @survivetheark's Mod Community Manager about UGC, its importance, and how studios benefit from enabling UGC. Click the 🔗 to read more.
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    🚂 We've got people out here making functioning trains for the map contest in @DyingLightGame! Time is running out to get your submissions in, contest details available here: techlandgg.com/goodies/shapey… 🗺️- Heavy Rail by Bub- 🔗 - mod.io/g/dying-light-…
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    ・ 。 ∴。   ・゚*。.   ・ *゚ MODS ・。 *・。 *.。 ON °*. ゚。 °*. ゚*. CONSOLE 。 ・゚ 。°*. 。*・。
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    Today we celebrate one of our most significant milestones ever as we reach 300 million #mod downloads, thanks to the #developers, #creators, & the #players enabling #modseverywhere 🥳 Learn more: blog.mod.io/mod-io-celebra…
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    It's only been a couple of days and @VOIDInteractive's #ReadyOrNot players have already downloaded over 150,000 pieces of content! Congratulations on a very successful first week with official UGC support! 🥳
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    Congratulations to our friends @JoinDeepRock on their Season 2 release! There are new weapons, a new event, and much more - but most importantly, look at these medical gowns!
    Season 2: Rival Escalation is now out on Steam! Consoles to follow on May 5! New 100% free performance pass! New secondary weapons! New beards! New cosmetic DLC! Exclamation mark! Come get some! store.steampowered.com/news/app/54843…
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    We’re big believers that great in-game UIs for consuming mods will massively boost engagement (most games rely on websites for mods). @PlaySnowRunner just dropped one of the best mod UIs we’ve seen and downloads tripled immediately. 100k UGC downloads daily. Insane! 🚚
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    We're thrilled to announce we've partnered with @VOIDInteractive, and starting next week, mods will be available directly in-game for #ReadyOrNot. Stay tuned for more updates!
    "TOC to entry team, mod.io is approaching the premises, stay alert." Coming to #ReadyOrNot on October 18th.
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    We're so happy to be working with the @BladeAndSorcery team! Absolutely incredible integration - no more taking off your headset to download or try new mods; they're now easily accessible directly in-game! 🤯
    GIF
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    7 days ago Totally Accurate Battle Simulator by @LandfallGames added mod.io support to their opt-in beta. Since then 7,500 mods have been submitted and downloaded 125,000 times. It’s been a wild ride, battles have been waged and the best is yet to come.