Announcing our $10M Seed Round led by @Accel alongside incredible angels 💫
It's never been easier to build & ship software.
But it's also never been harder to monetize it.
We’re building the open-source monetization platform to empower future one-developer unicorns. How? 🧵
Today I'm introducing Nodl! 🥳
A brand new, open sourced framework for visual node graphs. It has a core library & a React-library as of now, runs on MobX and leverages the power of RxJS & Zod for computational magic.
Feel free to contribute!
github.com/emilwidlund/no…
I'm super excited to introduce Alma - a digital playground for generative graphics 🥳
I've dreamt of creating a visual node editor for visual experiences on the web for quite some time. I think I'm on the right track. Feel free to take it for a spin!
alma.sh
Fun fact: Many of the menus and screens in Battlefield 1 were built using React which is rendered in-game using the Frostbite Game Engine.
This in turn means that most UI-tweaks doesn’t need a Game Patch but instead just a new js-bundle to be fetched over http.
I'm soooo excited to announce that my passion project @usealma now is open source! 🥳
An experimental playground for generative graphics. Compose nodes into WebGL experiences - all through an intuitive no-code interface.
alma.shgithub.com/emilwidlund/al…
Found some very early prototypes of the home screen for @Battlefield V made with @framer. Tried out some 3D perspective shenanigans that were later cut.
One of the more interesting thing I’ve been working on. They were natively navigatable with Gamepads as well.
✨ In 2022, I created Alma — An interactive playground for generative graphics, by combining nodes & logic into WebGL shaders. All through an intuitive no-code interface.
Even though it had no practical usecase, I'm so proud of it. I learnt a lot about WebGL, Shaders &