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David Li
@daviddotli
London, England
Joined August 2014
Posts
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    david.li/fluid - Real-time particle-based 3D fluid simulation in #webgl (video: youtu.be/DhNt_A3k4B4)
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    Be a bird-tuoso with Viola the Bird, an experiment I created for Google Arts & Culture: goo.gle/violathebird
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    For those curious, adultswim.com/etcetera/choir/ uses a neural network I trained on choral pieces to generate the harmonization for your melody (Bonus GIF: extra-wrinkly variation)
    GIF
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    Playing with volumetric particles combined with skinned meshes. #webgl
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    Disintegration: volumetric particles + skinned mesh + curl noise david.li/disintegration/ youtube.com/watch?v=s5p2cH… #webgl
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    Replying to @mrdoob and @GPUaccelerated
    Yup, all code written from scratch! Emscripten and Heavy used though for compiling to WebAssembly/asm.js from C++ and Pure Data respectively. Store-bought MacBook 😅
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    Just pushed the code of all the current projects on david.li (flow, filtering, waves) to GitHub - github.com/dli
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    Replying to @BreannanSmith
    Spot on! Then running a higher res GPU simulation on the subdivided mesh for the wrinkles.
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    Adding translucency and absorption to screen space fluids.