David Li
39 posts
00:00- david.li/fluid - Real-time particle-based 3D fluid simulation in #webgl (video: youtu.be/DhNt_A3k4B4)
00:00 - Be a bird-tuoso with Viola the Bird, an experiment I created for Google Arts & Culture: goo.gle/violathebird
00:00 - For those curious, adultswim.com/etcetera/choir/ uses a neural network I trained on choral pieces to generate the harmonization for your melody (Bonus GIF: extra-wrinkly variation)
GIF - adultswim.com/etcetera/soup/ - Ragdolls in a fluid sim for @adultswim. Pixel art by @IvanRDixon. #webgl
00:00 - Disintegration: volumetric particles + skinned mesh + curl noise david.li/disintegration/ youtube.com/watch?v=s5p2cH… #webgl
- Replying to @mrdoob and @GPUacceleratedYup, all code written from scratch! Emscripten and Heavy used though for compiling to WebAssembly/asm.js from C++ and Pure Data respectively. Store-bought MacBook 😅
- Just pushed the code of all the current projects on david.li (flow, filtering, waves) to GitHub - github.com/dli
- Replying to @BreannanSmithSpot on! Then running a higher res GPU simulation on the subdivided mesh for the wrinkles.



