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davevillz
@davevillz
Founder/CEO at Vankrupt Games
Vancouver, BC, Canada
Joined January 2016
Posts
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    Really happy to see the game i started alone now published in #PSVR2 It was all thanks to the amazing team at Vankrupt Games!
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    Pavlov Shack on oculus quest has broken the 10k concurrent players mark
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    My apologies, there was some mutual miscommunication between Oculus and I and I shouldn't have jumped to conclusions. Pavlov VR is coming to the Oculus Quest Store
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    First couple of hours with the hardware on hands, this is cool. I can confirm Pavlov is coming to the Quest. 😁
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    Pavlov "Lite" (working tittle) is coming to quest on December 19 free to play. 😊
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    As we prepare shack for release on the oculus store, We've made the decision to drop Quest1 support as we encountered performance regression/issues on the new engine; this forced our hand to focus on Quest2. We'll be releasing a final beta soon and submit to oculus qa for release
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    We are almost done revamping the characters in Pavlov
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    Last build of 2019, I'm really proud of the team, we almost made it!😄. We'll continue with the next milestone (custom maps) as release feature in 2020. As for myself, I need a break. happy holidays. http://34.98.81.223/PavlovVR_OpenAlpha_BuildNum_22.zip
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    Pavlov on PC just updated paired with a PSVR2 update store.steampowered.com/news/app/55516…
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    Working on quest build 8, we have scopes now and everything that was released for PC earlier this week. 🍆🍆
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    Price has been decided as $24 for Shack in the Oculus Store and everywhere, we decided for price parity to have the less TOS conflicts across Steam, Oculus and Playstation (yes we just got accepted as a partner last week). Shack Beta will be free everywhere too where applicable.
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    Just wanna to give an update that Pavlov VR won't be available in Oculus Quest Store for reasons out of my control. However it will be always available as a sideloaded app and in SideQuest.
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    Thanks to the awesome team at Vankrupt Games we'll have PC-like gore in Shack soon
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    We've deployed 1000 cores of servers for applabs. Player count spiked to 3k just now. My inner nerd is overjoyed. (Hot fix soon)