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Classic Offensive
341 posts
Classic Offensive is a CS:GO mod with the goal of bringing back the community aspects and aesthetics of CS.
- What are you doing next Wednesday?
- Something unexpected has just happened: CS:Promod is back under a new name:
- Classic Offensive will feature 10 bullets in the AWP and Dust2.
- Steam release status: Classic Offensive has been submitted for build review since October 6th, Steam have yet to review the build which "takes 3-5 business days" We did not receive any ETA or response from Steamworks. Planned release was December 25th for the mod's anniversary
- Can we pretty please get the Source 1 license now that CS:GO is moving to Source 2?
- Following @valvesoftware's update on modding and license access, it is now very clear that our only solutions are now either cancelling the project or hacking the core files on every security update in order to fix our mod-breaking issues. partner.steamgames.com/doc/sdk/upload…
- Classic Offensive.
- In August's devlog: Mirage's A Site, G3 animations, Phoenix overhaul. About the license: We still haven't heard back from Valve or the @CSGO team. We're still unable to release the project due to our use of hacks on an older version of CS:GO to even get the mod to work. 1/5
- In an attempt to enhance movement on the mod, and since our devs find it hard to go back to the old ways of moving in a oldschool FPS game.. We've decided to adjust and add sliding to the mod. We believe that we're "sliding" in the right direction with this change.
00:00 - November's devlog is here: Patching, Panorama, Mirage, SG-552. We've skipped the previous one as we were close to getting results on patching a day before the devlog. Still no license news from @CSGO. We've decided to experiment with a different solution in the meantime👇 1/6






