Started Wildflower Interactive @playwildflower. Making something you haven’t played before! Co-Directed/Co-Created #TheLastofUs & made some #Uncharted games.
Coven of the Chicken Foot!!
A SP adventure in production where you play as Gertie, a little old witch who needs to build a bond w an oddball creature if she’s to fulfill an oath. 👁️
WISHLIST 🙏
store.steampowered.com/app/3041680/Co…
Finished! Still dizzy from staring at all the incredible detail put into every single pixel of my 30+ hour playthrough. Congrats to the whole @Naughty_Dog team on an incredible achievement!
The Playable Summer Blockbuster. A building that collapsed in-game & not inna cutscene. A train that actually careened & moved through 3d space, not just a scrolling background trick. We were on fire w something to prove. That was the highlight of my days at ND. Good memories.
Uncharted 2 - released 15 years today.
Still remember Busta Rhymes announcing this at VGA 2008.
The scale of the action set pieces were far beyond anything else at the time.
I had the best time working on this game! Belly full of fire. Team was revved up. Great MP. Innocent days. Before I knew what ludonarrative dissonance meant. Before cinematic was a bad word. I wanted to make a summer blockbuster, like the movies I loved as a kid, but playable.
We were certain we were making the downfall of naughty dog. 😅
Lesson to remember, whatever you’re working on - see it through to the end cuz you just never know...
Grateful for all the appreciation for the game. Thanks gang!
✌️👍🖖
Thanks Mitch. I appreciate you saying this. Sounds like you were in a tough situation. Sorry. TBH, I learned from this too. That most "news" on internal company politics is about 20% true & 1000% more nuanced than what twitter (or fans) can handle. So we all grew. Be well.🕊️
Now that realistic graphics are at every devs’ fingertips, stylization & art direction is going to be essential to stand out from the crowd. Good art directors, creative artists & artistically-minded rendering engineers are needed now more than ever.
One year ago today was my last day at Naughty Dog. It’s been a fascinating & rewarding journey! I’m being challenged & inspired in so many new ways - I love it. And I owe a ton to ND. ❤️
I can’t wait to share what I’ve been up to, but not juuust yet. Soon! Love & thanks. 🙏
The relevance of June 14th wasn’t on my radar until I popped onto Twitter this morn. We had no idea the impact #TheLastofUs was going to have on the industry & our lives. But we had an idea for something no one had done in the story-driven AAA space before, so we went for it...