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Bruce Straley
@bruce_straley
Started Wildflower Interactive @playwildflower. Making something you haven’t played before! Co-Directed/Co-Created #TheLastofUs & made some #Uncharted games.
Los Angeles, CA
Joined June 2013
Posts
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    Coven of the Chicken Foot!! A SP adventure in production where you play as Gertie, a little old witch who needs to build a bond w an oddball creature if she’s to fulfill an oath. 👁️ WISHLIST 🙏 store.steampowered.com/app/3041680/Co…
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    🤔 …the sincerest form of flattery! 😉
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    Finished! Still dizzy from staring at all the incredible detail put into every single pixel of my 30+ hour playthrough. Congrats to the whole @Naughty_Dog team on an incredible achievement!
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    The Playable Summer Blockbuster. A building that collapsed in-game & not inna cutscene. A train that actually careened & moved through 3d space, not just a scrolling background trick. We were on fire w something to prove. That was the highlight of my days at ND. Good memories.
    Uncharted 2 - released 15 years today. Still remember Busta Rhymes announcing this at VGA 2008. The scale of the action set pieces were far beyond anything else at the time.
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    I had the best time working on this game! Belly full of fire. Team was revved up. Great MP. Innocent days. Before I knew what ludonarrative dissonance meant. Before cinematic was a bad word. I wanted to make a summer blockbuster, like the movies I loved as a kid, but playable.
    11 years ago today, Uncharted 2: Among Thieves first launched! Time flies!
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    We were certain we were making the downfall of naughty dog. 😅 Lesson to remember, whatever you’re working on - see it through to the end cuz you just never know... Grateful for all the appreciation for the game. Thanks gang! ✌️👍🖖
    9 years ago today THE LAST OF US was first released for PlayStation 3 by @Naughty_Dog, directed by @Neil_Druckmann and @bruce_straley
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    It's been an honor & a joy to be a part of this amazing team, but today it's time to say goodbye. Thx Naughty Dog! naughtydog.com/blog/a_messsag…
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    Thanks Mitch. I appreciate you saying this. Sounds like you were in a tough situation. Sorry. TBH, I learned from this too. That most "news" on internal company politics is about 20% true & 1000% more nuanced than what twitter (or fans) can handle. So we all grew. Be well.🕊️
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    OMG - it’s finally happened!! We’re doing a thing!!! Head over & follow @playwildflower to check us out. Thanks!
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    Now that realistic graphics are at every devs’ fingertips, stylization & art direction is going to be essential to stand out from the crowd. Good art directors, creative artists & artistically-minded rendering engineers are needed now more than ever.
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    Replying to @geoffkeighley
    None. We need all that talent & money focused on creating new content, new IP, and innovating in the AAA space Geoff. 😉👍
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    One year ago today was my last day at Naughty Dog. It’s been a fascinating & rewarding journey! I’m being challenged & inspired in so many new ways - I love it. And I owe a ton to ND. ❤️ I can’t wait to share what I’ve been up to, but not juuust yet. Soon! Love & thanks. 🙏
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    The relevance of June 14th wasn’t on my radar until I popped onto Twitter this morn. We had no idea the impact #TheLastofUs was going to have on the industry & our lives. But we had an idea for something no one had done in the story-driven AAA space before, so we went for it...