user avatar
Matt Phillips
@bigevilboss
Lead Programmer - Red Dead Redemption for PC/Switch/PS4 - @DoubleElevenLtd. Graphics programming. Creator of @tanglewoodgame, ex-Crytek/TT Games.
Manchester, England
Joined February 2018
Posts
  • Pinned
    user avatar
    Excited to FINALLY reveal I've been leading the development of Red Dead Redemption for Switch and PS4, coming 17th August! The care we've put into this port is like nothing we've ever done before and I'm so SO proud of my team ❤️
    On August 17, the beloved Western experience Red Dead Redemption and its horror companion Undead Nightmare arrive together for the first time on the Nintendo Switch and modern PlayStation systems. Add Red Dead Redemption to your wish list now: rsg.ms/6a7785f
    00:00
  • user avatar
    My proudest moment. Fully playable, native 4K port of TimeSplitters 2 hidden in this arcade machine in Homefront: The Revolution.
    Today’s Easter: game devs, please respond with the best Easter eggs you ever hid in a game! 🥚✨
  • user avatar
    In LEGO Lord of the Rings on PS3, the hobbits shrink. Very, very, very slowly. If you adjust your power settings and leave the game running overnight, they'll only come up to Gandalf's shins.
    What is the most useless piece of video game knowledge you know?
  • user avatar
    "Sorry my compiler is in French :/" is one of the best error messages I've seen
  • user avatar
    Vehicle game, launch title for a console with an AWFUL optical drive. When hitting a boost pickup the drive couldn't keep up with the demands of the world streaming. So we made boost just widen the FOV and apply some *woooooosh* sound effects. The car remains at the same speed.
    Now that Twitter is actually going to die you legally need to admit your game dev sins I have hidden abstracted versions of Loss in older projects and you’ll NEVER find them.
  • user avatar
    Let's write a game for the original PlayStation, a thread:
  • user avatar
    Proud to have been a part of the team bringing this to PC
    Red Dead Redemption and Undead Nightmare coming to PC October 29. With a host of PC-specific features, including native 4k resolution, Ultrawide and Super Ultrawide monitor support, and much more: rsg.ms/129040b
    00:00
  • user avatar
    Finally got off my ass and went to IKEA. These babies are doomed to cardboard boxes NO MORE.
  • user avatar
    As a 15 year+ games programmer with 24 triple-A titles released on every Nintendo, Microsoft, and PlayStation machine under the sun, neither I nor anyone else in my field has *ever* used "teraflop" as a unit of measurement of any kind. Just drop the word, it's utterly meaningless
  • user avatar
  • user avatar
    For the love of God, please stop putting progress bars on your CVs. You can't 100% C++ like it's Uncharted 4.
  • user avatar
    "sO 90% oF GaMeS sHoUlDn'T gEt AwArDs ThEn?" Correct. "LoL sO sHoUlD wE dO ThIs WiTh MoViEs ToO?" Yes. "So CyBeRpUnK tHe BeSt GaMe oF ThE CenTuRy sHoUlDn'T wIn AnY aWaRdS lMAOLOL??" Did I stutter?
    Games Made Under Crunch Conditions Don’t Deserve ‘Best Direction’ Awards dlvr.it/RnSsPy
  • user avatar
    The demons of hell are twisted... but your neck doesn't have to be! Introducing TOOM: the tate-mode DOOM experience for IBM PC compatibles and portrait monitors! github.com/BigEvilCorpora… Thanks to @Bhaal_Spawn and @AngryBossBee for help, and @lazygamereviews for inspiration!
  • user avatar
    Received a lovely gift this morning