Designing for Android 🤖📱
I've spent too many hours over the years cross-referencing websites, taking screenshots on different devices, looking at internal data, and searching for documentation in order to understand what screens to design for.
Here's what I've learnt [1/12]
Barton Smith
7,187 posts
Building slow products for easy living @handheld_proj • @north_mail now in early release.
@spotify, @meta, @fiftythree, @fuseproject
NYC via Melbourne
Joined July 2009
- I think this is the first time I’ve seen a trend sweep across multiple design disciplines at the same time.
- Anyone else tired from this game we’re playing? If I just do one more project, Update my website, Tweet another tweet, Learn to use Blender, Get promoted, Write an article, Learn to code, Speak at a conference, Work in web3… Then I’ll be safe. Then I can relax.
- So who's gonna create the Figma of After Effects? Cos this shit is whack.
- Being remote feels like you just deliver work *to* people, rather than working *with* people. And for me, that means I'm expelling all my energy without getting anything coming back the other way. Any tips?
- 'Show layout bounds' is such a helpful debug tool on Android. I wish iOS would natively support the same. If you haven't used it before, Settings → Developer Options → Drawing.
- May be whack, but I want @figmadesign to have a “word document” page-type where I can scribe like I’m on Dropbox Paper and then augment the document with sketches and mocks inline or in the surrounding canvas. So much of designing is typing. And no, a text box isn’t the same 🙃
- Today is really exciting for me, as I've just shared a TestFlight of my new app with a few close friends! After leaving Spotify, I started to rethink personal email based on the role it plays in 2024. It's an opinionated take that challenges some of the fundamental ideas Gmail
- After 7 fulfilling years at Spotify, I’ve decided to make a change and so today’s my last day. It was really cool to be able to work on such a range of fun projects… Canvas was probably the most rewarding. I’m going to be experimenting with a few of my own ideas for a while 🤙
- The whole process of defining layouts and constraints in @figma, then writing specs, talking to eng, merging builds, taking screenshots, reviewing and then repeating is so cumbersome. We gotta get to a point where designers are *easily* connected directly to code.
- Raw and polished metal is on it's way back. Presumably as part of the 70s revival and as a change from natural-everything. Different from the 00's stainless steel sleek-ism, it seems to be more of an industrial minimalism.
- 🌶 opinion but I don't think it's good enough to have messy design files now that we work in collaborative tools. Someone should be able to come into your file, orient themselves and guide themselves through your thinking and process. Design, then take the time to tidy up.
- Apple Maps is full of incredible details. It even seems like they delay the rotation of objects to create a perspective/parallax effect (a little hard to tell in recordings).
00:00 - Replying to @jtannadyWelcome to our world 😀 If you want to nerd out even more, this is officially known as curvature continuity. It comes from industrial design and is a big part of 3D modeling for high-quality products (like an iPhone or a car). aliasworkbench.com/theoryBuilders…













