user avatar
Keijiro Takahashi
@_kzr
A Unity employee.
Joined August 2008
Posts
  • user avatar
    I created a proof-of-concept integration of ChatGPT into Unity Editor. You can edit your Unity projects using natural language prompts. github.com/keijiro/AIComm…
    00:00
  • user avatar
    普通に日本語でも動きますわな(何もコードは変えてない)
    00:00
  • user avatar
    とつぜん世界のどこかに放り出されて、ここがどこなのか当てるゲーム。記憶喪失の旅人気分が味わえる。 geoguessr.com あと、すげえ無駄に時間が潰せる。
  • user avatar
    像とリボンは虚像。ホログラフィーの使い方が分かってきて楽しくなってきました!3/26 VRDG+H ではこれが DUB-Russell の音に乗って暴れます💥💥💥 vrdg.peatix.com
    00:00
  • user avatar
    I tried creating a proof-of-concept implementation of a ChatGPT-powered shader generator for Unity. github.com/keijiro/AIShad…
    00:00
  • user avatar
    Procedural dance party (no pre-recorded animation) github.com/keijiro/Puppet…
    00:00
  • user avatar
    The world through iPhone 13 Pro Max sensors (Shibuya, 23rd Nov)
    00:00
  • user avatar
    Heavily inspired by the work of @leondenise, I started exploring the possibilities of point cloud animation. github.com/keijiro/Pcx
    00:00
  • user avatar
    Semi-realtime Stable Diffusion image-to-image (Van Gogh style), Unity plugin based on Apple's Core ML port. The latency is about 2 seconds on M1 Max MacBook Pro. github.com/keijiro/Stable…
    00:00
  • user avatar
    The world through iPhone 13 Pro Max sensors (Shibuya, 23rd Nov)
    00:00
  • user avatar
    Trying to explain the data-oriented approach.
    00:00
  • user avatar
    Simple tiling vs. Hex-tiling. You can try it out with the Surface Gradient Bump Mapping experimental package. youtube.com/watch?v=GjO8XL…
    00:00
  • user avatar
    Tinkering around some shaders with a dancing animation #unity3d
    00:00
  • user avatar
    I finally updated my Unity DOTS/ECS sample project Voxelman. The previous update was in Jul 2018. It required total rewriting, but it was fun knowing how things improved. github.com/keijiro/Voxelm…
    00:00