A breakdown of my recent personal project!
Software used:
Blender, Houdini, Liquigen, Gaea, Ae, Ps.
Models and tools:
Quixel, BigMediumSmall, Polyganiq, Geo-Scatter, Fox Renderfarm, Neat Video Denoiser, Mixamo.
Here are some other renders of my latest personal project.
In order: Clay, final, viewport, volume pass.
Still working on the full breakdown!
#blender3d#3danimation#cgi
✽ 2022 SHOWREEL ✽
Thank you to everyone who supported me last year! This year I am focusing on 3D, it's what I love, hence the lack of Comp/VFX in this reel. My ambitions are higher than ever. I am so excited to see what the future holds.
P.S. Check out that match cut at 1:43
How I 3D scanned this large rock using my phone. Because of its size, I couldn't get enough coverage for Reality Capture to align all the photos automatically. This meant I had to guide the software with 50 control points and do some cleanup in Houdini. #photogrammetry#3dscan