YouTuber, QA consultant, combat strategist, Survival Horror enthusiast, god of war doom mortal kombat.
YouTube: Under The Mayo
Store: underthemayo / teespring
This is basically the mission statement of my channel, in which I compare Super Mario 64's platforming directly to Doom Eternal's combat. You thought it couldn't be done.
youtu.be/AS-tDsN1KX0
VERY cool detail in Silent Hill 2 Remake. The Lakeside Hotel actually starts falling apart in real time the more you explore it. I had to double check to make sure I wasn't imagining it. Sure enough, those walls were fine when I arrived.
These people are THE most annoying people on the internet. Doom 2016 was amazing. It was my favorite game for 3 years straight. I have almost 700 hours just in the campaign. But Eternal blew it out of the water in terms of gameplay. I hope ID never listens to the naysayers.
Vince Gilligan is an amazing director and Pluribus is cool, but how in the hell do you end up with this scene being so hilariously bad?
It's seriously as bad as Verotika.
Imagine whining about how OTHER people might adjust the game, instead of focusing on how amazing it's going to be for the rest of us to be able to double enemy damage, cut resources in half, and raise the game speed. This is gonna rule, and crying about it reveals so much.
Rocket cancel, parry cancel, melee weapon swap cancel, melee hard falter.
Cyberdemons melted in seconds.
Stand and parry first as you're learning the game, it's fine. But if you wanna spend the time, you will find deep mechanics that allow for insanity.
Review TOMORROW!