I poured 10 years of my life into making #Hytale look and feel. I gave every bit of soul and time I had for this project and I don't think I can describe how sad I am. I have a really hard time coping with the cancelation. Please be kind with our team. We tried our best.
Hello Sir_Thomas, tu n'as pas l'air d'avoir beaucoup d'expérience dans la réalisation de dessin venant d'un humain. Il y a plus de boulot que tu ne le penses. Je t'invite à t'intéresser aux subtilités des techniques de dessin (éthiques) que sont les vrais métiers de l'arts
Hi! I'm Thomas, responsible for a lot of the doodles and 3Dmodels you can see in @Hytale. I worked on other #indiegames , like @dungeonrushers. I'm also a very enthusiastic game-jammer and participated over 10+ game jams with my friend @elisee! #MeetTheDev
Happy to showcase some models I've created for #hytale ! This Outlander chief was modeled with our inhouse tool, HMM. IF you want to know more about Outlanders, there is also a blogpost, here: hytale.com/news/2019/7/ou…#gamedev#3dmodel
I am honored that I had the chance to connect so deeply with such an incredible community. Each piece of fanarts and messages we received was a blessing and helped me to fight and keep trying to make this game. Thank you
Kweebec Protector - A 3D model I made for #Hytale that we never had a chance to fully implement.
They were supposed to be older and more serious versions of #kweebecs, before they grow and eventually turn into Tree Singers
#gamedev#SaveHytale#3dart
Who knew it would feel that great to finally be able to showcase what we've been working on for so many years 😊- also keep in mind it's all very WIP and many things will get fixed/tweaked!