Founder @ Third Time. 25yr game dev - Creative Director of Madden (created the Hit Stick). FanDuel, Zynga. Build. Ship.
Advisory + product @trysignalfire
Wild seeing how many incorrect responses from non game devs you got...hope this helps!
1) Textures
Every player face (both for 3D and for UI), every team logo, every stadium's unique intricacies... Note that most times, shaders require multiple textures a lot of times these
These are better examples of inconsistent momentum because animations have too much control.
Just watch the crazy jitter and warping of the star icon underneath the ball carrier in that first video compared to our orange circle video! Shows exactly the core issue.
Dear @cz_binance ,
My team and I have built one of the top performing games in web3, @photofinishgame , with thousands of REAL players and millions in volume. We’re the last horse racing game standing, defeating all of our competitors like zed run, Pegaxy, Darley go, etc. We
A Fundraising Story
Now that the ink has dried, I thought it might be cathartic to look back and discuss what all went down as I started the fundraising process literally the same week FTX cratered.
At the advice of our lead investor LVP, I spent much of September and October
One of the main reasons I left EA was because as creative director I had to spend most of my time making hundreds (or even thousands) of PowerPoint slides, instead of working on the game.
Here I am 10 years later, back in it. But never had a slide like this one before. 💪💪