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Yan Chernikov
Lucky Robots
@TheCherno
CTO, Core Technology @LuckyRobots - building a game engine for robotics training/simulation based on Hazel
Melbourne, Australia
Joined November 2010
Posts
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    It’s going to be a fun year - we’re building a game engine for robotics training/simulation, based on Hazel! 🚀 Looking for both C++ Game Engine and AI/ML engineers, check out our open positions:
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    Who would have thought my plan would work so well 😅
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    Can't wait to release Hazel for real soon...
    Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only
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    300K! Thanks y’all! ❤️
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    2D physics in Hazel! 🎉
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    After 4.5 wonderful years, last month I left EA to pursue my own projects. EA Melbourne was an amazing place to work, and taught me so much. Leaving was super bittersweet, but I'm excited for the future. Thank you ❤️
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    Playing a Russian song, for the first time, whilst walking 3 km/h on a treadmill… tonight’s Hazel dev stream went great 🙃
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    Hey, that’s like me and my game engine
    answering "because I want to" has made my life so much easier whenever people ask "why make this when blender already exists?" about my 3D modeling tool
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    #Hazel now (more-or-less) supports both OpenGL and Vulkan 🎉
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    The final part of my Road to PS5 reaction/review trilogy is now up!
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    MASTERPIECE - Ratchet & Clank: Rift Apart PS5 // Game Engine Developer Reacts
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