These are the colliders for @BeatSaber's cubes. The bigger one can detect only the good cuts. The smaller one (smaller than the cube itself) is for bad cuts only. Maybe I should enlarge the big one even more.
Before the release of the @BeatSaber we had no idea how well will it sell. And here we are almost 4 months after the release. Still best selling VR game on steam. Thank you everyone. We work hard to bring it to PSVR asap, add new features, fix bugs and we still love the job :)
Beat Saber started as a small indie project and I've never expected any of the crazy things that happened during the past year. I’m super grateful and I believe this step will help us to create a lot of amazing stuff - faster, easier & with the help of extremely talented people.
Big day today! We're joining Oculus Studios as an independently operated studio in Prague! We've huge plans for the future and with the great support from our long-time friends at @facebook and @oculus, we can shoot for the stars! ✨
I’m not sure why does this always happen, but before each @BeatSaber update we work 18 hours per day for a week at least. Most of the guys didn’t sleep last night. Game development is hard if you put your hearth in it.