quick little animation of the newly acquired PROJECT FORCE Noblesse Obilge in its grey color scheme. this animation is what i call a "vibe test" and will most likely be a reference for when i decide to do something more serious with it.
#ใขใผใใผใใณใข#ArmoredCore#FromSoftware
doing some more audio tests, this is also a test for an aiming system that lets me animate recoil separate from aiming.
im using some 57mm canon sounds even tho the RF-R100 is 110mm, its fits better than those larger calibers imo.
#ใขใผใใผใใณใข#ArmoredCore#FromSoftware
Doing some more audio and effects test this time with the 200mm beast that is the 050ANSC. I had alot of fun animating the recoil, if i ever come back to do this again i might make the recoil stronger. How far can I push the recoil?
#ใขใผใใผใใณใข#ArmoredCore#FromSoftware
doing some audio/effects test with primitive light from ac4. i genuinely hate 4th gens machine gun sound so i decided to make it more "realistic" the sound im using is probably to fast for the gun in game but i dont care it sounds cool.
#ใขใผใใผใใณใข#ArmoredCore#FromSoftware
render of the WASP MT that shows up in a single mission in Armored Core Master of Arena.
I love the false reverse joint legs and security camera head it has. peak 90s mecha.
#ใขใผใใผใใณใข#ArmoredCore#FromSoftware
doing some more research into phong shaders for blender. the shader i found is specifically designed to replicate 90s CGI, which im pretty sure is pure phong while armored core 4 would use blinn phong. its close to ac4 but not it.
#ใขใผใใผใใณใข#ArmoredCore#FromSoftware