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Jerry Liu
Rive
@SloppyJ44
Girl Dad / Creative Director at @rive_app
USA
Joined December 2010
Posts
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    Part 2 (a year later!) Again, not big into fancy animation tricks/effects. I'm more of an opacity, position, scale, rotation, color kind of guy - keeping it simpler w/an emphasis on layering smaller details, nuance, & timing. Had some fun w/ the naming convention on these โ—ป๏ธ๐Ÿ‘พ
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    Made this a while back but never shared. Just a little insight to my (quite simple) go-to motion language for most of the stuff I work on. I like to think thoughtfully choreographed movement, well-timed pacing, and layering subtle details beats fancy animation tricks & effects.
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    Made this a while back but never shared. Just a little insight to my (quite simple) go-to motion language for most of the stuff I work on. I like to think thoughtfully choreographed movement, well-timed pacing, and layering subtle details beats fancy animation tricks & effects.
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    Old previz/motion test from the archive โ€” eventually developed into one of our @rive_app -> @UnrealEngine HUD workflow demos
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    I don't usually write threads but... When I was at Meta a few years ago on the Messenger Brand Team, I was tasked with a multitude of in-app motion design projects - including this visual identity re-design w/ the incredibly talented friends at @toast_animation ๐Ÿป๐Ÿซก
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    GM ๐Ÿ ๐Ÿ’€๐Ÿค˜โšก๏ธ
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    I often like to just use hold keys โ—ป๏ธโ—ป๏ธโ—ป๏ธ I think itโ€™s a simple but effective way to get full, fine-tuned control over motion timing - and itโ€™s really not as tedious as it might seem.
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    โฌ›๏ธ๐ŸŸฆโœ–๏ธ โœ–๏ธ๐Ÿ”ฒ๐ŸŸฉ โฌœ๏ธ๐ŸŸง๐Ÿ”ณ
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    WIP of some stuff Iโ€™m hopping to share soon
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    Apparently itโ€™s #nationalvideogameday Hereโ€™s a super cut of some SF inspired stuff I made a while back. An homage to one of the ๐Ÿs! ๐Ÿ”ˆ from @ocremix #StreetFighter #Capcom @Capcom_Unity @CapcomFighters @StreetFighter @CapcomUSA_ @Capcom_UK @CapcomVancouver
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    A little @rive_app branding motion test - some fun stuff coming in 2024 ๐Ÿ‘พ๐Ÿ˜‰ (๐Ÿ”Š sound on)
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    My first interactive #FUI #HUD #UI design test with @rive_app - a crude idea for a weapon mode toggle thingamajig. Kept the mechanics quite simple, but learned a ton throughout the process. You can play with it here (just tap on click the center): rive.app/s/KiFVVLM1v0GGโ€ฆ
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    Realtime, dynamic, and interactive branding, graphics packaging and tool-kitting right in @rive_app We're cookin' and can't wait to share more ๐Ÿง‘โ€๐Ÿณ๐Ÿ”ฅ
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